Personnel training for common facility management issues in Thermal-Energy-Storage chiller plant using a serious 3D game

Background. This study introduces an innovative personnel training method for facility management and maintenance of Thermal-Energy-Storage (TES) chiller plants using a serious 3D game. Training games can improve the decision making of personnel where they can learn to deal with management of TES ch...

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Main Authors: Sanzana, Mirza Rayana, Abdulrazic, Mostafa Osama Mostafa, Wong, Jing Ying, Yip, Chun-Chieh
Format: Article
Language:English
Published: Sage 2023
Subjects:
Online Access:https://eprints.nottingham.ac.uk/80568/
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author Sanzana, Mirza Rayana
Abdulrazic, Mostafa Osama Mostafa
Wong, Jing Ying
Yip, Chun-Chieh
author_facet Sanzana, Mirza Rayana
Abdulrazic, Mostafa Osama Mostafa
Wong, Jing Ying
Yip, Chun-Chieh
author_sort Sanzana, Mirza Rayana
building Nottingham Research Data Repository
collection Online Access
description Background. This study introduces an innovative personnel training method for facility management and maintenance of Thermal-Energy-Storage (TES) chiller plants using a serious 3D game. Training games can improve the decision making of personnel where they can learn to deal with management of TES chiller plants in the context of this study in an active learning approach. Intervention. The research aims to investigate the effectiveness of an immersive learning experience with computerized simulation and synthetic task environments as a training game for facility managers. The serious 3D game adopts a first-person perspective, allowing players to assume the role of a facility manager and actively learn how to address maintenance issues commonly encountered in chiller plants. Methods. The study implemented a first-person-based serious 3D game centered around a TES chiller plant. Participants, in the role of facility managers, engaged with the game and followed instructions to gain practical knowledge in managing maintenance issues within a controlled and simulated setting. Results. The findings demonstrate increased engagement and interest among personnel when learning how to manage chiller plant issues within a serious 3D game environment. Notably, personnel experienced reduced pressure compared to real-life scenarios, as they navigated the challenges without the presence of a supervisor. Limitations. The study’s limitations include a higher proportion of male participants in the qualitative content analysis, which may affect the generalizability of the findings. Additionally, the absence of a control group limits the ability to make direct comparisons with traditional training methods. Conclusion. The results suggest that serious 3D games hold potential as an effective training tool for facility management and maintenance personnel. By engaging in active training within simulated and synthetic task environments, personnel can enhance their skills and decision-making capabilities. However, further research with a more diverse participant sample and a control group is warranted to fully evaluate the effectiveness of this innovative personnel training approach.
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spelling nottingham-805682025-09-04T12:21:43Z https://eprints.nottingham.ac.uk/80568/ Personnel training for common facility management issues in Thermal-Energy-Storage chiller plant using a serious 3D game Sanzana, Mirza Rayana Abdulrazic, Mostafa Osama Mostafa Wong, Jing Ying Yip, Chun-Chieh Background. This study introduces an innovative personnel training method for facility management and maintenance of Thermal-Energy-Storage (TES) chiller plants using a serious 3D game. Training games can improve the decision making of personnel where they can learn to deal with management of TES chiller plants in the context of this study in an active learning approach. Intervention. The research aims to investigate the effectiveness of an immersive learning experience with computerized simulation and synthetic task environments as a training game for facility managers. The serious 3D game adopts a first-person perspective, allowing players to assume the role of a facility manager and actively learn how to address maintenance issues commonly encountered in chiller plants. Methods. The study implemented a first-person-based serious 3D game centered around a TES chiller plant. Participants, in the role of facility managers, engaged with the game and followed instructions to gain practical knowledge in managing maintenance issues within a controlled and simulated setting. Results. The findings demonstrate increased engagement and interest among personnel when learning how to manage chiller plant issues within a serious 3D game environment. Notably, personnel experienced reduced pressure compared to real-life scenarios, as they navigated the challenges without the presence of a supervisor. Limitations. The study’s limitations include a higher proportion of male participants in the qualitative content analysis, which may affect the generalizability of the findings. Additionally, the absence of a control group limits the ability to make direct comparisons with traditional training methods. Conclusion. The results suggest that serious 3D games hold potential as an effective training tool for facility management and maintenance personnel. By engaging in active training within simulated and synthetic task environments, personnel can enhance their skills and decision-making capabilities. However, further research with a more diverse participant sample and a control group is warranted to fully evaluate the effectiveness of this innovative personnel training approach. Sage 2023-02-02 Article PeerReviewed application/pdf en cc_by https://eprints.nottingham.ac.uk/80568/1/Personnel%20Training%20for%20Common%20Facility%20Management%20Issues%20in%20Thermal-Energy-Storage%20Chiller%20Plant%20using%20a%20Serious%203D%20Game-10.11771046878124123259.pdf Sanzana, Mirza Rayana, Abdulrazic, Mostafa Osama Mostafa, Wong, Jing Ying and Yip, Chun-Chieh (2023) Personnel training for common facility management issues in Thermal-Energy-Storage chiller plant using a serious 3D game. Simulation & Gaming, 55 (2). pp. 224-228. ISSN 1552-826X training games ; Thermal-Energy-Storage (TES) ; chiller plants https://doi.org/10.1177/10468781241232594 10.1177/10468781241232594 10.1177/10468781241232594 10.1177/10468781241232594
spellingShingle training games ; Thermal-Energy-Storage (TES) ; chiller plants
Sanzana, Mirza Rayana
Abdulrazic, Mostafa Osama Mostafa
Wong, Jing Ying
Yip, Chun-Chieh
Personnel training for common facility management issues in Thermal-Energy-Storage chiller plant using a serious 3D game
title Personnel training for common facility management issues in Thermal-Energy-Storage chiller plant using a serious 3D game
title_full Personnel training for common facility management issues in Thermal-Energy-Storage chiller plant using a serious 3D game
title_fullStr Personnel training for common facility management issues in Thermal-Energy-Storage chiller plant using a serious 3D game
title_full_unstemmed Personnel training for common facility management issues in Thermal-Energy-Storage chiller plant using a serious 3D game
title_short Personnel training for common facility management issues in Thermal-Energy-Storage chiller plant using a serious 3D game
title_sort personnel training for common facility management issues in thermal-energy-storage chiller plant using a serious 3d game
topic training games ; Thermal-Energy-Storage (TES) ; chiller plants
url https://eprints.nottingham.ac.uk/80568/
https://eprints.nottingham.ac.uk/80568/
https://eprints.nottingham.ac.uk/80568/