Agency in and around videogames

This thesis conceptualises player agency in avatar-based videogames as an affordance of game design (Gibson 1979). By examining how agency is discussed in different discourses surrounding videogames, such as those of game studies and game design, it puts forward a multidimensional heuristic framewor...

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Main Author: Bodi, Bettina
Format: Thesis (University of Nottingham only)
Language:English
Published: 2021
Subjects:
Online Access:https://eprints.nottingham.ac.uk/64777/
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author Bodi, Bettina
author_facet Bodi, Bettina
author_sort Bodi, Bettina
building Nottingham Research Data Repository
collection Online Access
description This thesis conceptualises player agency in avatar-based videogames as an affordance of game design (Gibson 1979). By examining how agency is discussed in different discourses surrounding videogames, such as those of game studies and game design, it puts forward a multidimensional heuristic framework for conceptualising agency in avatar-based games. Game studios with a particular design focus that draw on ‘game design lineages’ (Bateman and Zagal 2018) feature as case studies to demonstrate the analytical power of this framework, examining how agency is designed, and how developers discuss how it is designed. The combined methods of textual and paratextual analysis provides insight not only into how game designers think about agency but also into how design intentions can translate into features of the released game. Such an approach facilitates a way of looking at agency as designed, which is informed by the vocabularies of academic discussions concerning videogames, as well as the language used to refer to these phenomena by industry practitioners, thereby grounding abstract theory in production practices and discourses.
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spelling nottingham-647772021-08-04T04:40:56Z https://eprints.nottingham.ac.uk/64777/ Agency in and around videogames Bodi, Bettina This thesis conceptualises player agency in avatar-based videogames as an affordance of game design (Gibson 1979). By examining how agency is discussed in different discourses surrounding videogames, such as those of game studies and game design, it puts forward a multidimensional heuristic framework for conceptualising agency in avatar-based games. Game studios with a particular design focus that draw on ‘game design lineages’ (Bateman and Zagal 2018) feature as case studies to demonstrate the analytical power of this framework, examining how agency is designed, and how developers discuss how it is designed. The combined methods of textual and paratextual analysis provides insight not only into how game designers think about agency but also into how design intentions can translate into features of the released game. Such an approach facilitates a way of looking at agency as designed, which is informed by the vocabularies of academic discussions concerning videogames, as well as the language used to refer to these phenomena by industry practitioners, thereby grounding abstract theory in production practices and discourses. 2021-08-04 Thesis (University of Nottingham only) NonPeerReviewed application/pdf en cc_by https://eprints.nottingham.ac.uk/64777/1/Bodi_PhD%20thesis.pdf Bodi, Bettina (2021) Agency in and around videogames. PhD thesis, University of Nottingham. Agency videogames avatars textual analysis paratextual analysis
spellingShingle Agency
videogames
avatars
textual analysis
paratextual analysis
Bodi, Bettina
Agency in and around videogames
title Agency in and around videogames
title_full Agency in and around videogames
title_fullStr Agency in and around videogames
title_full_unstemmed Agency in and around videogames
title_short Agency in and around videogames
title_sort agency in and around videogames
topic Agency
videogames
avatars
textual analysis
paratextual analysis
url https://eprints.nottingham.ac.uk/64777/