Muggeridge, B. (2021). The Complicit Player: How Assassin’s Creed II, Bioshock and Dark Souls Use Narrative and Gameplay Design to Make the Player Complicit with the Actions of the Player-Character.
Chicago Style (17th ed.) CitationMuggeridge, B.G.M. The Complicit Player: How Assassin’s Creed II, Bioshock and Dark Souls Use Narrative and Gameplay Design to Make the Player Complicit with the Actions of the Player-Character. 2021.
MLA (9th ed.) CitationMuggeridge, B.G.M. The Complicit Player: How Assassin’s Creed II, Bioshock and Dark Souls Use Narrative and Gameplay Design to Make the Player Complicit with the Actions of the Player-Character. 2021.
Warning: These citations may not always be 100% accurate.