The ban on gaming consoles in China: protecting national culture, morals, and industry within an international regulatory framework

From its ‘opening up’ policy in 19781 to the present day, China’s rapid economic growth has not only lifted hundreds of millions of its citizens out of poverty and made many extremely rich, but it has also been the catalyst for immense social transformation. In this chapter, we explore the tension b...

Full description

Bibliographic Details
Main Authors: Liboriussen, Bjarke, White, Andrew, Wang, Dan
Other Authors: Conway, Steven
Format: Book Section
Language:English
Published: Routledge 2017
Online Access:https://eprints.nottingham.ac.uk/61107/
_version_ 1848799839271256064
author Liboriussen, Bjarke
White, Andrew
Wang, Dan
author2 Conway, Steven
author_facet Conway, Steven
Liboriussen, Bjarke
White, Andrew
Wang, Dan
author_sort Liboriussen, Bjarke
building Nottingham Research Data Repository
collection Online Access
description From its ‘opening up’ policy in 19781 to the present day, China’s rapid economic growth has not only lifted hundreds of millions of its citizens out of poverty and made many extremely rich, but it has also been the catalyst for immense social transformation. In this chapter, we explore the tension between 1) Chinese policymakers’ desire for the wealth that access to global markets gives its citizens; and 2) the challenges to Chinese cultural and traditional ideas about morality that this social transformation brings in its wake. Our investigation focuses primarily on one particular case that exemplifes this tension: the Chinese government’s 2000 to 2014 ban on the importation of foreign-made video game consoles. We frst situate the ban within the context of China’s international commitments to ‘free trade’ and then consider the arguments made for exempting media content from such commitments. Here, the Chinese leadership’s ambiguous stance toward Western infuence is an important policy-shaping factor. For the second half, we zoom in on the policy document installing the de facto ban on consoles. Here policymakers frame the ban as a way of curbing the negative infuence of wangbas—Internet cafes—on China’s youth. We discuss whether such a move actually resonated with the public and to what extent public concerns were constructed rather than refected by the media. Although a critical approach to video game policy should remain skeptical of the motivations underlying policy, it also needs to acknowledge the possibility that policy responds to actual public concerns, even in a one-party state.
first_indexed 2025-11-14T20:42:02Z
format Book Section
id nottingham-61107
institution University of Nottingham Malaysia Campus
institution_category Local University
language English
last_indexed 2025-11-14T20:42:02Z
publishDate 2017
publisher Routledge
recordtype eprints
repository_type Digital Repository
spelling nottingham-611072020-07-15T06:37:54Z https://eprints.nottingham.ac.uk/61107/ The ban on gaming consoles in China: protecting national culture, morals, and industry within an international regulatory framework Liboriussen, Bjarke White, Andrew Wang, Dan From its ‘opening up’ policy in 19781 to the present day, China’s rapid economic growth has not only lifted hundreds of millions of its citizens out of poverty and made many extremely rich, but it has also been the catalyst for immense social transformation. In this chapter, we explore the tension between 1) Chinese policymakers’ desire for the wealth that access to global markets gives its citizens; and 2) the challenges to Chinese cultural and traditional ideas about morality that this social transformation brings in its wake. Our investigation focuses primarily on one particular case that exemplifes this tension: the Chinese government’s 2000 to 2014 ban on the importation of foreign-made video game consoles. We frst situate the ban within the context of China’s international commitments to ‘free trade’ and then consider the arguments made for exempting media content from such commitments. Here, the Chinese leadership’s ambiguous stance toward Western infuence is an important policy-shaping factor. For the second half, we zoom in on the policy document installing the de facto ban on consoles. Here policymakers frame the ban as a way of curbing the negative infuence of wangbas—Internet cafes—on China’s youth. We discuss whether such a move actually resonated with the public and to what extent public concerns were constructed rather than refected by the media. Although a critical approach to video game policy should remain skeptical of the motivations underlying policy, it also needs to acknowledge the possibility that policy responds to actual public concerns, even in a one-party state. Routledge Conway, Steven deWinter, Jennifer 2017-12-08 Book Section PeerReviewed application/pdf en cc_by https://eprints.nottingham.ac.uk/61107/2/The%20Ban%20on%20Gaming%20Consoles%20in%20China.pdf Liboriussen, Bjarke, White, Andrew and Wang, Dan (2017) The ban on gaming consoles in China: protecting national culture, morals, and industry within an international regulatory framework. In: Video game policy : production, distribution, and consumption. Routledge advances in game studies (6). Routledge, New York, pp. 230-243. ISBN 9780815396376
spellingShingle Liboriussen, Bjarke
White, Andrew
Wang, Dan
The ban on gaming consoles in China: protecting national culture, morals, and industry within an international regulatory framework
title The ban on gaming consoles in China: protecting national culture, morals, and industry within an international regulatory framework
title_full The ban on gaming consoles in China: protecting national culture, morals, and industry within an international regulatory framework
title_fullStr The ban on gaming consoles in China: protecting national culture, morals, and industry within an international regulatory framework
title_full_unstemmed The ban on gaming consoles in China: protecting national culture, morals, and industry within an international regulatory framework
title_short The ban on gaming consoles in China: protecting national culture, morals, and industry within an international regulatory framework
title_sort ban on gaming consoles in china: protecting national culture, morals, and industry within an international regulatory framework
url https://eprints.nottingham.ac.uk/61107/