Multiuser interaction with hybrid VR and AR for cultural heritage objects
This research investigates the factors and ways in which users initiate conversations and engage in interactions in a hybrid virtual environment using a combination of Virtual Reality (VR) and Augmented Reality (AR) devices. The research was done in the ‘spirit of the ancient Silk Road’ where trade...
| Main Authors: | Li, Yue, Ch'ng, Eugene, Cai, Shengdan, See, Simon |
|---|---|
| Format: | Conference or Workshop Item |
| Language: | English |
| Published: |
2018
|
| Subjects: | |
| Online Access: | https://eprints.nottingham.ac.uk/56156/ |
Similar Items
Special issue on VR for culture and heritage: the experience of cultural heritage with virtual reality (Part II): Guest Editors’ introduction
by: Ch’ng, Eugene, et al.
Published: (2017)
by: Ch’ng, Eugene, et al.
Published: (2017)
Interaction, communication and engagement in hybrid virtual and augmented reality environments
by: Li, Yue
Published: (2020)
by: Li, Yue
Published: (2020)
A comparison of the capacities of VR and 360-degree video for coordinating memory in the experience of cultural heritage
by: Cai, Shengdan, et al.
Published: (2018)
by: Cai, Shengdan, et al.
Published: (2018)
Redefining Mixed Reality: User-Reality-Virtuality and Virtual Heritage Perspectives
by: Bekele, Mafkereseb, et al.
Published: (2019)
by: Bekele, Mafkereseb, et al.
Published: (2019)
China museum’s digital heritage profile: an evaluation of digital technology adoption in cultural heritage institutions
by: White, Andrew, et al.
Published: (2019)
by: White, Andrew, et al.
Published: (2019)
To 3D or Not 3D: Choosing a Photogrammetry Workflow for Cultural Heritage Groups
by: Rahaman, Hafizur, et al.
Published: (2019)
by: Rahaman, Hafizur, et al.
Published: (2019)
What Opportunities For Storytelling Might Near-future Technologies Offer Creatives, And How Might Personal Data Affect This?
by: Strickland, J W
Published: (2022)
by: Strickland, J W
Published: (2022)
Critical Gaming: Interactive History and Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Adoption and use of emerging cultural technologies in China's museums
by: Ch’ng, Eugene, et al.
Published: (2018)
by: Ch’ng, Eugene, et al.
Published: (2018)
Evaluating the use of augmented reality to facilitate assembly
by: Hou, Lei
Published: (2013)
by: Hou, Lei
Published: (2013)
Conceptual framework development of learning motivation using Augmented Reality and Virtual Reality applications for motorcycle engine assembly
by: Win, Lai Lai
Published: (2022)
by: Win, Lai Lai
Published: (2022)
Introduction to Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Design and development of virtual and augmented reality systems to enhance learning and training in assembly process
by: Mahmod @ Wahab, Rohidatun
Published: (2017)
by: Mahmod @ Wahab, Rohidatun
Published: (2017)
Enhancement of interaction for anatomy visual learning interfaces in augmented reality learning
by: Che Anuar, Che Nur Shafareen Afera
Published: (2020)
by: Che Anuar, Che Nur Shafareen Afera
Published: (2020)
Balancing performance and effort in deep learning via the fusion of real and synthetic cultural heritage photogrammetry training sets
by: Ch’ng, Eugene, et al.
Published: (2021)
by: Ch’ng, Eugene, et al.
Published: (2021)
Combining photogrammetry and augmented reality towards an integrated facility management system for the oil industry
by: Hou, Lei, et al.
Published: (2014)
by: Hou, Lei, et al.
Published: (2014)
Integrating immersive technologies to architectural design studios
by: Kolozali, Denis
Published: (2025)
by: Kolozali, Denis
Published: (2025)
Crowdsourcing 3D cultural heritage: best practice for mass photogrammetry
by: Ch’ng, Eugene, et al.
Published: (2019)
by: Ch’ng, Eugene, et al.
Published: (2019)
A robotic manipulator trajectory monitoring system in virtual environment
by: Hatam Dalef, Huda
Published: (2018)
by: Hatam Dalef, Huda
Published: (2018)
Low fatigue walking-in-place locomotion technique for mobile VR using smartphone’s inertia sensors
by: Ang, Yang Yi
Published: (2020)
by: Ang, Yang Yi
Published: (2020)
AR university logo: markerless mobile augmented reality with waze application integration
by: Abdullah, Samir Diler
Published: (2015)
by: Abdullah, Samir Diler
Published: (2015)
Large scale collaborative virtual environments
by: Greenhalgh, Chris
Published: (1997)
by: Greenhalgh, Chris
Published: (1997)
The lives of objects: designing for meaningful things
by: Darzentas, Dimitrios Paris
Published: (2018)
by: Darzentas, Dimitrios Paris
Published: (2018)
Specular reflection removal and bloodless vessel segmentation for 3-D heart model reconstruction from single view images
by: Al-Surmi, Aqeel Abdullah Ahmed
Published: (2015)
by: Al-Surmi, Aqeel Abdullah Ahmed
Published: (2015)
Perceptions of an automotive load space in a virtual environment
by: Lawson, Glyn, et al.
Published: (2017)
by: Lawson, Glyn, et al.
Published: (2017)
Exploring the potential of personalized VR bodily learning systems
by: Cain, Christine
Published: (2024)
by: Cain, Christine
Published: (2024)
Trust in virtual reality
by: Salanitri, Davide
Published: (2018)
by: Salanitri, Davide
Published: (2018)
Development of a low-cost multimodal VR system for engineering design
by: Roper, Tessa, et al.
Published: (2017)
by: Roper, Tessa, et al.
Published: (2017)
The Scholarly Rewards and Tragic Irony of 3D Models in Virtual Heritage Discourse
by: Rahaman, Hafizur, et al.
Published: (2019)
by: Rahaman, Hafizur, et al.
Published: (2019)
User study on 3D multitouch interaction (3DMi) and gaze on surface computing
by: Ch’ng, Eugene, et al.
Published: (2015)
by: Ch’ng, Eugene, et al.
Published: (2015)
The value of built heritage: Community, economy and environment
by: Irons, Janine, et al.
Published: (2011)
by: Irons, Janine, et al.
Published: (2011)
The usability analysis for the use of augmented reality and visual instructions in navigation services
by: Basiri, Anahid, et al.
Published: (2016)
by: Basiri, Anahid, et al.
Published: (2016)
Use of gamified augmented reality app in creating interest in learning english among vocational college students
by: Wang, Dan
Published: (2022)
by: Wang, Dan
Published: (2022)
Customizing hybrid products
by: Benford, Steve, et al.
Published: (2018)
by: Benford, Steve, et al.
Published: (2018)
Virtual reality for fixture design and assembly
by: Li, Qiang
Published: (2009)
by: Li, Qiang
Published: (2009)
Face-to-face interactions in augmented reality games
by: Towongpaichayont, Witchaya
Published: (2018)
by: Towongpaichayont, Witchaya
Published: (2018)
Integrating Augmented Reality with Building Information Modeling: Onsite construction process controlling for liquefied natural gas industry
by: Wang, Xiangyu, et al.
Published: (2013)
by: Wang, Xiangyu, et al.
Published: (2013)
Kejelekitan Sosial Komuniti Maya dan Hubungan Interpersoanal Melalui Komunikasi Berperantara Komputer
by: Bolong, Jusang
Published: (2006)
by: Bolong, Jusang
Published: (2006)
Reconfiguring Space
by: Thomas, Paul
Published: (2009)
by: Thomas, Paul
Published: (2009)
Using virtual reality for halal slaughtering via medic training simulation and analysis
by: Abdullah, Lili Nurliyana
Published: (2011)
by: Abdullah, Lili Nurliyana
Published: (2011)
Similar Items
-
Special issue on VR for culture and heritage: the experience of cultural heritage with virtual reality (Part II): Guest Editors’ introduction
by: Ch’ng, Eugene, et al.
Published: (2017) -
Interaction, communication and engagement in hybrid virtual and augmented reality environments
by: Li, Yue
Published: (2020) -
A comparison of the capacities of VR and 360-degree video for coordinating memory in the experience of cultural heritage
by: Cai, Shengdan, et al.
Published: (2018) -
Redefining Mixed Reality: User-Reality-Virtuality and Virtual Heritage Perspectives
by: Bekele, Mafkereseb, et al.
Published: (2019) -
China museum’s digital heritage profile: an evaluation of digital technology adoption in cultural heritage institutions
by: White, Andrew, et al.
Published: (2019)