Movement-based co-creation of Adaptive Architecture
Research in Ubiquitous Computing, Human Computer Interaction and Adaptive Architecture combine in the research of movement-based interaction with our environments. Despite movement capture technologies becoming commonplace, the design and the consequences for architecture of such interactions requir...
| Main Authors: | , |
|---|---|
| Other Authors: | |
| Format: | Book Section |
| Published: |
Springer
2018
|
| Online Access: | https://eprints.nottingham.ac.uk/52556/ |
| _version_ | 1848798753400553472 |
|---|---|
| author | Schnädelbach, Holger Arieyanto, Hendro |
| author2 | Bier, Henriette |
| author_facet | Bier, Henriette Schnädelbach, Holger Arieyanto, Hendro |
| author_sort | Schnädelbach, Holger |
| building | Nottingham Research Data Repository |
| collection | Online Access |
| description | Research in Ubiquitous Computing, Human Computer Interaction and Adaptive Architecture combine in the research of movement-based interaction with our environments. Despite movement capture technologies becoming commonplace, the design and the consequences for architecture of such interactions require further research. This paper combines previous research in this space with the development and evaluation of the MOVE research platform that allows the investigation of movement-based interactions in Adaptive Architecture. Using a Kinect motion sensor, MOVE tracks selected body movements of a person and allows the flexible mapping of those movements to the movement of prototype components. In this way, a person inside MOVE can immediately explore the creation of architectural form around them as they are created through the body. A sensitizing study with martial arts practitioners highlighted the potential use of MOVE as a training device, and it provided further insights into the approach and the specific implementation of the prototype. We discuss how the feedback loop between person and environment shapes and limits interaction, and how the selectiveness of this ‘mirror’ becomes useful in practice and training. We draw on previous work to describe movement based, architectural co-creation enabled by MOVE: 1) Designers of movement-based interaction embedded in Adaptive Architecture need to draw on and design around the correspondences between person and environment. 2) Inhabiting the created feedback loops result in an on-going form creation process that is egocentric as well as performative and embodied as well as without contact. |
| first_indexed | 2025-11-14T20:24:47Z |
| format | Book Section |
| id | nottingham-52556 |
| institution | University of Nottingham Malaysia Campus |
| institution_category | Local University |
| last_indexed | 2025-11-14T20:24:47Z |
| publishDate | 2018 |
| publisher | Springer |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | nottingham-525562020-05-04T19:38:13Z https://eprints.nottingham.ac.uk/52556/ Movement-based co-creation of Adaptive Architecture Schnädelbach, Holger Arieyanto, Hendro Research in Ubiquitous Computing, Human Computer Interaction and Adaptive Architecture combine in the research of movement-based interaction with our environments. Despite movement capture technologies becoming commonplace, the design and the consequences for architecture of such interactions require further research. This paper combines previous research in this space with the development and evaluation of the MOVE research platform that allows the investigation of movement-based interactions in Adaptive Architecture. Using a Kinect motion sensor, MOVE tracks selected body movements of a person and allows the flexible mapping of those movements to the movement of prototype components. In this way, a person inside MOVE can immediately explore the creation of architectural form around them as they are created through the body. A sensitizing study with martial arts practitioners highlighted the potential use of MOVE as a training device, and it provided further insights into the approach and the specific implementation of the prototype. We discuss how the feedback loop between person and environment shapes and limits interaction, and how the selectiveness of this ‘mirror’ becomes useful in practice and training. We draw on previous work to describe movement based, architectural co-creation enabled by MOVE: 1) Designers of movement-based interaction embedded in Adaptive Architecture need to draw on and design around the correspondences between person and environment. 2) Inhabiting the created feedback loops result in an on-going form creation process that is egocentric as well as performative and embodied as well as without contact. Springer Bier, Henriette 2018-05-30 Book Section PeerReviewed Schnädelbach, Holger and Arieyanto, Hendro (2018) Movement-based co-creation of Adaptive Architecture. In: Robotic Building. Springer Series in Adaptive Environments . Springer, Cham. ISBN 9783319708652 (In Press) |
| spellingShingle | Schnädelbach, Holger Arieyanto, Hendro Movement-based co-creation of Adaptive Architecture |
| title | Movement-based co-creation of Adaptive Architecture |
| title_full | Movement-based co-creation of Adaptive Architecture |
| title_fullStr | Movement-based co-creation of Adaptive Architecture |
| title_full_unstemmed | Movement-based co-creation of Adaptive Architecture |
| title_short | Movement-based co-creation of Adaptive Architecture |
| title_sort | movement-based co-creation of adaptive architecture |
| url | https://eprints.nottingham.ac.uk/52556/ |