Carnal hermeneutics and the digital game

Carnal hermeneutics claims that the body makes sense of the world by making distinctions and evaluating those distinctions in a non-predicative mode. This article makes the case that ludohermeneutics can be enriched by attending to the way in which the body makes sense of digital games and advances...

Full description

Bibliographic Details
Main Author: Martin, Paul
Format: Article
Published: University of Oslo 2018
Subjects:
Online Access:https://eprints.nottingham.ac.uk/51970/
_version_ 1848798616219549696
author Martin, Paul
author_facet Martin, Paul
author_sort Martin, Paul
building Nottingham Research Data Repository
collection Online Access
description Carnal hermeneutics claims that the body makes sense of the world by making distinctions and evaluating those distinctions in a non-predicative mode. This article makes the case that ludohermeneutics can be enriched by attending to the way in which the body makes sense of digital games and advances carnal hermeneutics as a way of theorising this process. The article introduces carnal hermeneutics, argues for its relevance to ludo-hermeneutics, and outlines three examples of how carnal hermeneutics can be used to theorise sense-making in digital games. The first example demonstrates the capacity for touch-screen games to put us in a new relationship with the image. The second example shows how generic control schemas can take on new meanings in different games. The third example shows how marketing of game controllers draws on conventional attitudes to touch to make digital game touch meaningful.
first_indexed 2025-11-14T20:22:36Z
format Article
id nottingham-51970
institution University of Nottingham Malaysia Campus
institution_category Local University
last_indexed 2025-11-14T20:22:36Z
publishDate 2018
publisher University of Oslo
recordtype eprints
repository_type Digital Repository
spelling nottingham-519702020-05-04T19:36:19Z https://eprints.nottingham.ac.uk/51970/ Carnal hermeneutics and the digital game Martin, Paul Carnal hermeneutics claims that the body makes sense of the world by making distinctions and evaluating those distinctions in a non-predicative mode. This article makes the case that ludohermeneutics can be enriched by attending to the way in which the body makes sense of digital games and advances carnal hermeneutics as a way of theorising this process. The article introduces carnal hermeneutics, argues for its relevance to ludo-hermeneutics, and outlines three examples of how carnal hermeneutics can be used to theorise sense-making in digital games. The first example demonstrates the capacity for touch-screen games to put us in a new relationship with the image. The second example shows how generic control schemas can take on new meanings in different games. The third example shows how marketing of game controllers draws on conventional attitudes to touch to make digital game touch meaningful. University of Oslo 2018-05-14 Article PeerReviewed Martin, Paul (2018) Carnal hermeneutics and the digital game. Journal of the Philosophy of Games . ISSN 2535-4388 carnal hermeneutics interpretation Merleau-Ponty embodiment close reading phenomenology https://www.journals.uio.no/index.php/JPG/article/view/2934 doi:10.5617/jpg.2934 doi:10.5617/jpg.2934
spellingShingle carnal hermeneutics
interpretation
Merleau-Ponty
embodiment
close reading
phenomenology
Martin, Paul
Carnal hermeneutics and the digital game
title Carnal hermeneutics and the digital game
title_full Carnal hermeneutics and the digital game
title_fullStr Carnal hermeneutics and the digital game
title_full_unstemmed Carnal hermeneutics and the digital game
title_short Carnal hermeneutics and the digital game
title_sort carnal hermeneutics and the digital game
topic carnal hermeneutics
interpretation
Merleau-Ponty
embodiment
close reading
phenomenology
url https://eprints.nottingham.ac.uk/51970/
https://eprints.nottingham.ac.uk/51970/
https://eprints.nottingham.ac.uk/51970/