A hyperheuristic methodology to generate adaptive strategies for games

Hyperheuristics have been successfully applied in solving a variety of computational search problems. In this study, we investigate a hyper-heuristic methodology to generate adaptive strategies for games. Based on a set of low-level heuristics (or strategies), a hyper-heuristic game player can gener...

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Main Authors: Li, Jiawei, Kendall, G.
Format: Article
Published: IEEE 2017
Subjects:
Online Access:https://eprints.nottingham.ac.uk/49531/
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author Li, Jiawei
Kendall, G.
author_facet Li, Jiawei
Kendall, G.
author_sort Li, Jiawei
building Nottingham Research Data Repository
collection Online Access
description Hyperheuristics have been successfully applied in solving a variety of computational search problems. In this study, we investigate a hyper-heuristic methodology to generate adaptive strategies for games. Based on a set of low-level heuristics (or strategies), a hyper-heuristic game player can generate strategies which adapt to both the behaviour of the co-players and the game dynamics. By using a simple heuristic selection mechanism, a number of existing heuristics for specialised games can be integrated into an automated game player. As examples, we develop hyperheuristic game players for three games: iterated prisoner's dilemma, repeated Goofspiel and the competitive traveling salesmen problem. The results demonstrate that a hyperheuristic game player outperforms the low-level heuristics, when used individually in game playing and it can generate adaptive strategies even if the low-level heuristics are deterministic. This methodology provides an efficient way to develop new strategies for games based on existing strategies.
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spelling nottingham-495312020-05-04T19:58:24Z https://eprints.nottingham.ac.uk/49531/ A hyperheuristic methodology to generate adaptive strategies for games Li, Jiawei Kendall, G. Hyperheuristics have been successfully applied in solving a variety of computational search problems. In this study, we investigate a hyper-heuristic methodology to generate adaptive strategies for games. Based on a set of low-level heuristics (or strategies), a hyper-heuristic game player can generate strategies which adapt to both the behaviour of the co-players and the game dynamics. By using a simple heuristic selection mechanism, a number of existing heuristics for specialised games can be integrated into an automated game player. As examples, we develop hyperheuristic game players for three games: iterated prisoner's dilemma, repeated Goofspiel and the competitive traveling salesmen problem. The results demonstrate that a hyperheuristic game player outperforms the low-level heuristics, when used individually in game playing and it can generate adaptive strategies even if the low-level heuristics are deterministic. This methodology provides an efficient way to develop new strategies for games based on existing strategies. IEEE 2017-03 Article PeerReviewed Li, Jiawei and Kendall, G. (2017) A hyperheuristic methodology to generate adaptive strategies for games. IEEE Transactions on Computational Intelligence and AI in Games, 9 (1). pp. 1-10. ISSN 1943-0698 Competitive traveling salesmen problem; game; Goofspiel; hyperheuristic; iterated prisoner's dilemma (IPD) http://ieeexplore.ieee.org/document/7017583/ doi:10.1109/TCIAIG.2015.2394780 doi:10.1109/TCIAIG.2015.2394780
spellingShingle Competitive traveling salesmen problem; game; Goofspiel; hyperheuristic; iterated prisoner's dilemma (IPD)
Li, Jiawei
Kendall, G.
A hyperheuristic methodology to generate adaptive strategies for games
title A hyperheuristic methodology to generate adaptive strategies for games
title_full A hyperheuristic methodology to generate adaptive strategies for games
title_fullStr A hyperheuristic methodology to generate adaptive strategies for games
title_full_unstemmed A hyperheuristic methodology to generate adaptive strategies for games
title_short A hyperheuristic methodology to generate adaptive strategies for games
title_sort hyperheuristic methodology to generate adaptive strategies for games
topic Competitive traveling salesmen problem; game; Goofspiel; hyperheuristic; iterated prisoner's dilemma (IPD)
url https://eprints.nottingham.ac.uk/49531/
https://eprints.nottingham.ac.uk/49531/
https://eprints.nottingham.ac.uk/49531/