The use of cognitive clinical interviews to explore learning from video game play
As research about the learning that results when children play video games becomes more popular, questions arise about what methodological and analytical tools are most appropriate to access and document this learning. Thus far, researchers have mostly adopted pre/post assessments, ethnography, and...
| Main Authors: | Holbert, Nathan, Russ, Rosemary S., Davis, Pryce |
|---|---|
| Format: | Conference or Workshop Item |
| Published: |
2015
|
| Online Access: | https://eprints.nottingham.ac.uk/46165/ |
Similar Items
Dynamic framing in the communication of scientific research: texts and interactions
by: Davis, Pryce, et al.
Published: (2015)
by: Davis, Pryce, et al.
Published: (2015)
To play or not to play: How video games motivate gamers in Malaysia to play
by: Ng, Benedict Boon Yew
Published: (2023)
by: Ng, Benedict Boon Yew
Published: (2023)
Video gaming as practical accomplishment: ethnomethodology, conversation analysis and play
by: Reeves, Stuart, et al.
Published: (2016)
by: Reeves, Stuart, et al.
Published: (2016)
Video gaming as practical accomplishment: ethnomethodology, conversation analysis, and play
by: Reeves, Stuart, et al.
Published: (2017)
by: Reeves, Stuart, et al.
Published: (2017)
Engagement through play? The relationship between video games and political engagement
by: Wagner, Hanne Gesine
Published: (2020)
by: Wagner, Hanne Gesine
Published: (2020)
An Exploratory Study on the Reasons and Preferences of Six Malaysian Students on the Video Games Played
by: Eow, Yee Leng, et al.
Published: (2008)
by: Eow, Yee Leng, et al.
Published: (2008)
Relationships between temperament, character, motivation for games and problematic video game-play among adolescents in Ahwaz, Iran
by: Mohammadzadeh, Parvin
Published: (2016)
by: Mohammadzadeh, Parvin
Published: (2016)
Role-Playing Game-Based Learning in Mathematics
by: Wan Ahmad, Wan Fatimah, et al.
Published: (2009)
by: Wan Ahmad, Wan Fatimah, et al.
Published: (2009)
Exploring the characteristics of violent video game players
by: Phillips, R.S.
Published: (2018)
by: Phillips, R.S.
Published: (2018)
Massively multiplayer online role-play games for learning
by: de Freitas, Sara, et al.
Published: (2009)
by: de Freitas, Sara, et al.
Published: (2009)
Playing the Game, or Not: Reframing Understandings of Children’s Digital Play
by: Magladry, Madison, et al.
Published: (2019)
by: Magladry, Madison, et al.
Published: (2019)
The impact of video game playing on Chinese adolescents’ academic achievement: evidence from a moderated multi-mediation model
by: Gu, Xiaoxia, et al.
Published: (2024)
by: Gu, Xiaoxia, et al.
Published: (2024)
Observing the Evolution of Neural Networks Learning to Play the Game of Othello
by: Chong, S.Y., et al.
Published: (2005)
by: Chong, S.Y., et al.
Published: (2005)
Japanese Language Teaching And Learning Using Role-Playing Game
by: Low, Wei Song, et al.
Published: (2014)
by: Low, Wei Song, et al.
Published: (2014)
Internet Gaming Disorder: Associated Cognitions, Measures and Clinical Utility.
by: Pearcy, Benjamin Thomas Draper
Published: (2019)
by: Pearcy, Benjamin Thomas Draper
Published: (2019)
Invasion of the energy monsters: a family board game about energy consumption
by: Banerjee, Amartya, et al.
Published: (2016)
by: Banerjee, Amartya, et al.
Published: (2016)
Playing-related musculoskeletal disorders (PRMD): interviews with three pianists in Malaysia.
by: Loo, Fung Chiat, et al.
Published: (2012)
by: Loo, Fung Chiat, et al.
Published: (2012)
Playing with social and emotional game companions
by: Chowanda, Andry, et al.
Published: (2016)
by: Chowanda, Andry, et al.
Published: (2016)
Shall We Play a Game?
by: Caulfield, C., et al.
Published: (2012)
by: Caulfield, C., et al.
Published: (2012)
Battle phase for role playing game
by: Muhammad Muhaimin, Juhari
Published: (2009)
by: Muhammad Muhaimin, Juhari
Published: (2009)
Is it acceptable to video-record palliative care consultations for research and training purposes?: a qualitative interview study exploring the views of hospice patients, carers and clinical staff
by: Pino, Marco, et al.
Published: (2017)
by: Pino, Marco, et al.
Published: (2017)
Short Course by FK Reinforcement Learning on Video Game
by: Mritha, Ramalingam
Published: (2021)
by: Mritha, Ramalingam
Published: (2021)
Examining ACT process measures with cognitive interviewing
by: Wright, Jessica
Published: (2019)
by: Wright, Jessica
Published: (2019)
Playing games with observation, dependency and agency in a new environment for making construals
by: Beynon, M., et al.
Published: (2016)
by: Beynon, M., et al.
Published: (2016)
Game design analysis of the video game Abzu
by: Ruiz Leyva, Daniel
Published: (2017)
by: Ruiz Leyva, Daniel
Published: (2017)
Asynchronous Video Interviews in Recruitment and Selection: Lights, Camera, Action!
by: Dunlop, Patrick, et al.
Published: (2025)
by: Dunlop, Patrick, et al.
Published: (2025)
Detraction in game immersion experiences in social tabletop role-playing games
by: Wan Jaafar, Wan Munira, et al.
Published: (2022)
by: Wan Jaafar, Wan Munira, et al.
Published: (2022)
Role playing game for student to learn Malaysian history / Muhammad Azmierul Mazelan
by: Mazelan, Muhammad Azmierul
Published: (2015)
by: Mazelan, Muhammad Azmierul
Published: (2015)
Utilizing gravity in movement-based games and play
by: Hämäläinen, Perttu, et al.
Published: (2015)
by: Hämäläinen, Perttu, et al.
Published: (2015)
Playing to prepare for adulthood : the games of Kanome children
by: Sri Murni,
Published: (2019)
by: Sri Murni,
Published: (2019)
Playing The Game: Ethnicity And Politics In Indonesian Badminton
by: Brown, Colin
Published: (2006)
by: Brown, Colin
Published: (2006)
Playing the game: ethnicity and politics in Indonesian badminton
by: Brown, Colin
Published: (2006)
by: Brown, Colin
Published: (2006)
Investigating the relationship between playing violent video games and viewing violent TV programmes and aggressive behaviour among pre-teens
by: Kong, Luo Lan, et al.
Published: (2013)
by: Kong, Luo Lan, et al.
Published: (2013)
The Role Of Animation In Video Games
by: Yap, Hong Jian
Published: (2020)
by: Yap, Hong Jian
Published: (2020)
An investigation of preschooler's cognitive styles on their play behavior
by: Parimal, Elvinna Devi
Published: (2014)
by: Parimal, Elvinna Devi
Published: (2014)
Play SMILE Game with ERiSA: a user study on game companions
by: Chowanda, Andry, et al.
Published: (2015)
by: Chowanda, Andry, et al.
Published: (2015)
An exploration of the relationship between exposure to violent video games and moral reasoning about violence
by: Tan, Ee Ee
Published: (2021)
by: Tan, Ee Ee
Published: (2021)
Active video games: An opportunity for enhanced learning and positive health effects?
by: Maddison, R., et al.
Published: (2013)
by: Maddison, R., et al.
Published: (2013)
Observation of the Effects of Playing Games with the Human Brain Waves
by: Mahfuzah, Mustafa, et al.
Published: (2015)
by: Mahfuzah, Mustafa, et al.
Published: (2015)
Video gaming and gaming addiction in transgender people: an exploratory study
by: Arcelus, Jon, et al.
Published: (2017)
by: Arcelus, Jon, et al.
Published: (2017)
Similar Items
-
Dynamic framing in the communication of scientific research: texts and interactions
by: Davis, Pryce, et al.
Published: (2015) -
To play or not to play: How video games motivate gamers in Malaysia to play
by: Ng, Benedict Boon Yew
Published: (2023) -
Video gaming as practical accomplishment: ethnomethodology, conversation analysis and play
by: Reeves, Stuart, et al.
Published: (2016) -
Video gaming as practical accomplishment: ethnomethodology, conversation analysis, and play
by: Reeves, Stuart, et al.
Published: (2017) -
Engagement through play? The relationship between video games and political engagement
by: Wagner, Hanne Gesine
Published: (2020)