Invasion of the energy monsters: a family board game about energy consumption

We present Invasion of the Energy Monsters, a board game that attempts to highlight the role of family practices in household energy consumption. While household energy management activities — such as controlling heating and cooling systems — tend to be adult centric, we believe that children and ad...

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Main Authors: Banerjee, Amartya, Horn, Michael S., Davis, Pryce
Format: Conference or Workshop Item
Published: 2016
Subjects:
Online Access:https://eprints.nottingham.ac.uk/46162/
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author Banerjee, Amartya
Horn, Michael S.
Davis, Pryce
author_facet Banerjee, Amartya
Horn, Michael S.
Davis, Pryce
author_sort Banerjee, Amartya
building Nottingham Research Data Repository
collection Online Access
description We present Invasion of the Energy Monsters, a board game that attempts to highlight the role of family practices in household energy consumption. While household energy management activities — such as controlling heating and cooling systems — tend to be adult centric, we believe that children and adolescents have a meaningful role to play in helping their families move toward more sustainable ways of living. To that end, Energy Monsters has been designed to scaffold interactions between family members and encourage conversations about electricity consumption and waste. In this paper we provide an overview of our current design and a brief summary of results from our playtesting sessions with five families, and a description of versions that are under development.
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format Conference or Workshop Item
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institution University of Nottingham Malaysia Campus
institution_category Local University
last_indexed 2025-11-14T20:01:12Z
publishDate 2016
recordtype eprints
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spelling nottingham-461622020-05-04T17:52:43Z https://eprints.nottingham.ac.uk/46162/ Invasion of the energy monsters: a family board game about energy consumption Banerjee, Amartya Horn, Michael S. Davis, Pryce We present Invasion of the Energy Monsters, a board game that attempts to highlight the role of family practices in household energy consumption. While household energy management activities — such as controlling heating and cooling systems — tend to be adult centric, we believe that children and adolescents have a meaningful role to play in helping their families move toward more sustainable ways of living. To that end, Energy Monsters has been designed to scaffold interactions between family members and encourage conversations about electricity consumption and waste. In this paper we provide an overview of our current design and a brief summary of results from our playtesting sessions with five families, and a description of versions that are under development. 2016-05-07 Conference or Workshop Item PeerReviewed Banerjee, Amartya, Horn, Michael S. and Davis, Pryce (2016) Invasion of the energy monsters: a family board game about energy consumption. In: 2016 CHI Conference on Human Factors in Computing Systems 2016, 7-12 May 2016, San Jose, California, USA. Children; environmental sustainability; board games; tractionless practices; tangible interaction; cultural forms; design; learning http://dl.acm.org/citation.cfm?doid=2851581.2892507
spellingShingle Children; environmental sustainability; board games; tractionless practices; tangible interaction; cultural forms; design; learning
Banerjee, Amartya
Horn, Michael S.
Davis, Pryce
Invasion of the energy monsters: a family board game about energy consumption
title Invasion of the energy monsters: a family board game about energy consumption
title_full Invasion of the energy monsters: a family board game about energy consumption
title_fullStr Invasion of the energy monsters: a family board game about energy consumption
title_full_unstemmed Invasion of the energy monsters: a family board game about energy consumption
title_short Invasion of the energy monsters: a family board game about energy consumption
title_sort invasion of the energy monsters: a family board game about energy consumption
topic Children; environmental sustainability; board games; tractionless practices; tangible interaction; cultural forms; design; learning
url https://eprints.nottingham.ac.uk/46162/
https://eprints.nottingham.ac.uk/46162/