Entry Strategies for Video Game Platforms to Expand to China

Over last 40 years, the video games have experienced a quick speed in their development and they have already become one of the most popular life styles of the modern entertainment. Therefore, video game platforms as distributors of video games have enjoyed a great risk these years. China with the w...

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Bibliographic Details
Main Author: Shen, Handa
Format: Dissertation (University of Nottingham only)
Language:English
Published: 2017
Online Access:https://eprints.nottingham.ac.uk/46078/
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author Shen, Handa
author_facet Shen, Handa
author_sort Shen, Handa
building Nottingham Research Data Repository
collection Online Access
description Over last 40 years, the video games have experienced a quick speed in their development and they have already become one of the most popular life styles of the modern entertainment. Therefore, video game platforms as distributors of video games have enjoyed a great risk these years. China with the world largest population which dedicate to a huge market where there are unlimited profits for those video game platform companies to enter into. This dissertation is mainly aiming to using entry strategy planning theory to explain and explore the entry strategies for game platform companies to enter into Chinese market. Firstly, it explored the reasons for game platform companies to enter into China and the Chinese environment for international video game platforms. Secondly, it has discussed the strategies international video game platform companies have planned according to the literature reviewed and analysis. Thirdly, it generated the recommendations for the new international video game platform companies who want to enter into China.
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format Dissertation (University of Nottingham only)
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institution University of Nottingham Malaysia Campus
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language English
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spelling nottingham-460782018-04-10T14:59:56Z https://eprints.nottingham.ac.uk/46078/ Entry Strategies for Video Game Platforms to Expand to China Shen, Handa Over last 40 years, the video games have experienced a quick speed in their development and they have already become one of the most popular life styles of the modern entertainment. Therefore, video game platforms as distributors of video games have enjoyed a great risk these years. China with the world largest population which dedicate to a huge market where there are unlimited profits for those video game platform companies to enter into. This dissertation is mainly aiming to using entry strategy planning theory to explain and explore the entry strategies for game platform companies to enter into Chinese market. Firstly, it explored the reasons for game platform companies to enter into China and the Chinese environment for international video game platforms. Secondly, it has discussed the strategies international video game platform companies have planned according to the literature reviewed and analysis. Thirdly, it generated the recommendations for the new international video game platform companies who want to enter into China. 2017-09-13 Dissertation (University of Nottingham only) NonPeerReviewed application/pdf en https://eprints.nottingham.ac.uk/46078/1/Dissertation%20Final%20HANDA%20SHEN.docx Shen, Handa (2017) Entry Strategies for Video Game Platforms to Expand to China. [Dissertation (University of Nottingham only)]
spellingShingle Shen, Handa
Entry Strategies for Video Game Platforms to Expand to China
title Entry Strategies for Video Game Platforms to Expand to China
title_full Entry Strategies for Video Game Platforms to Expand to China
title_fullStr Entry Strategies for Video Game Platforms to Expand to China
title_full_unstemmed Entry Strategies for Video Game Platforms to Expand to China
title_short Entry Strategies for Video Game Platforms to Expand to China
title_sort entry strategies for video game platforms to expand to china
url https://eprints.nottingham.ac.uk/46078/