Touchomatic: interpersonal touch gaming in the wild

Direct touch between people is a key element of social behaviour. Recently a number of researchers have explored games which sense aspects of such interpersonal touch to control interaction with a multiplayer computer game. In this paper, we describe a long term, in-the-wild study of a two-player ar...

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Main Authors: Marshall, Joe, Tennent, Paul
Format: Conference or Workshop Item
Published: 2017
Subjects:
Online Access:https://eprints.nottingham.ac.uk/44798/
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author Marshall, Joe
Tennent, Paul
author_facet Marshall, Joe
Tennent, Paul
author_sort Marshall, Joe
building Nottingham Research Data Repository
collection Online Access
description Direct touch between people is a key element of social behaviour. Recently a number of researchers have explored games which sense aspects of such interpersonal touch to control interaction with a multiplayer computer game. In this paper, we describe a long term, in-the-wild study of a two-player arcade game which is controlled by gentle touching between the body parts of two players. We ran the game in a public videogame arcade for a year, and present a thematic analysis of 27 hours of gameplay session videos, organized under three top level themes: control of the system, interpersonal interaction within the game, and social interaction around the game. In addition, we provide a quantitative analysis of observed demographic differences in interpersonal touch behaviour. Finally, we use these results to present four design recommendations for use of interpersonal touch in games.
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format Conference or Workshop Item
id nottingham-44798
institution University of Nottingham Malaysia Campus
institution_category Local University
last_indexed 2025-11-14T19:56:54Z
publishDate 2017
recordtype eprints
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spelling nottingham-447982020-05-04T18:49:26Z https://eprints.nottingham.ac.uk/44798/ Touchomatic: interpersonal touch gaming in the wild Marshall, Joe Tennent, Paul Direct touch between people is a key element of social behaviour. Recently a number of researchers have explored games which sense aspects of such interpersonal touch to control interaction with a multiplayer computer game. In this paper, we describe a long term, in-the-wild study of a two-player arcade game which is controlled by gentle touching between the body parts of two players. We ran the game in a public videogame arcade for a year, and present a thematic analysis of 27 hours of gameplay session videos, organized under three top level themes: control of the system, interpersonal interaction within the game, and social interaction around the game. In addition, we provide a quantitative analysis of observed demographic differences in interpersonal touch behaviour. Finally, we use these results to present four design recommendations for use of interpersonal touch in games. 2017-06-10 Conference or Workshop Item PeerReviewed Marshall, Joe and Tennent, Paul (2017) Touchomatic: interpersonal touch gaming in the wild. In: 2017 Conference on Designing Interactive Systems (DIS '17), 10-14 June 2017, Edinburgh, UK. Interpersonal touch; game; in the wild; arcade http://dl.acm.org/citation.cfm?doid=3064663.3064727 10.1145/3064663.3064727 10.1145/3064663.3064727 10.1145/3064663.3064727
spellingShingle Interpersonal touch; game; in the wild; arcade
Marshall, Joe
Tennent, Paul
Touchomatic: interpersonal touch gaming in the wild
title Touchomatic: interpersonal touch gaming in the wild
title_full Touchomatic: interpersonal touch gaming in the wild
title_fullStr Touchomatic: interpersonal touch gaming in the wild
title_full_unstemmed Touchomatic: interpersonal touch gaming in the wild
title_short Touchomatic: interpersonal touch gaming in the wild
title_sort touchomatic: interpersonal touch gaming in the wild
topic Interpersonal touch; game; in the wild; arcade
url https://eprints.nottingham.ac.uk/44798/
https://eprints.nottingham.ac.uk/44798/
https://eprints.nottingham.ac.uk/44798/