Composing and realising a game-like performance for disklavier and electronics
“Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a computer game. We present a case study of the composition process and realization of “Climb!”, written for Disklavier and a digital interactive engine, which was co-developed together with the musical score...
| Main Authors: | , , , , , |
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| Format: | Conference or Workshop Item |
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2017
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| Online Access: | https://eprints.nottingham.ac.uk/44529/ |
| _version_ | 1848796936775139328 |
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| author | Kallionpää, Maria Greenhalgh, Chris Hazzard, Adrian Weigl, David M. Page, Kevin R. Benford, Steve |
| author_facet | Kallionpää, Maria Greenhalgh, Chris Hazzard, Adrian Weigl, David M. Page, Kevin R. Benford, Steve |
| author_sort | Kallionpää, Maria |
| building | Nottingham Research Data Repository |
| collection | Online Access |
| description | “Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a computer game. We present a case study of the composition process and realization of “Climb!”, written for Disklavier and a digital interactive engine, which was co-developed together with the musical score. Specifically, the engine combines a system for recognising and responding to musical trigger phrases along with a dynamic digital score renderer. This tool chain allows for the composer’s original scoring to include notational elements such as trigger phrases to be automatically extracted to auto-configure the engine for live performance. We reflect holistically on the development process to date and highlight the emerging challenges and opportunities. For example, this includes the potential for further developing the workflow around the scoring process and the ways in which support for musical triggers has shaped the compositional approach. |
| first_indexed | 2025-11-14T19:55:54Z |
| format | Conference or Workshop Item |
| id | nottingham-44529 |
| institution | University of Nottingham Malaysia Campus |
| institution_category | Local University |
| last_indexed | 2025-11-14T19:55:54Z |
| publishDate | 2017 |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | nottingham-445292020-05-04T18:46:09Z https://eprints.nottingham.ac.uk/44529/ Composing and realising a game-like performance for disklavier and electronics Kallionpää, Maria Greenhalgh, Chris Hazzard, Adrian Weigl, David M. Page, Kevin R. Benford, Steve “Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a computer game. We present a case study of the composition process and realization of “Climb!”, written for Disklavier and a digital interactive engine, which was co-developed together with the musical score. Specifically, the engine combines a system for recognising and responding to musical trigger phrases along with a dynamic digital score renderer. This tool chain allows for the composer’s original scoring to include notational elements such as trigger phrases to be automatically extracted to auto-configure the engine for live performance. We reflect holistically on the development process to date and highlight the emerging challenges and opportunities. For example, this includes the potential for further developing the workflow around the scoring process and the ways in which support for musical triggers has shaped the compositional approach. 2017-05-17 Conference or Workshop Item PeerReviewed Kallionpää, Maria, Greenhalgh, Chris, Hazzard, Adrian, Weigl, David M., Page, Kevin R. and Benford, Steve (2017) Composing and realising a game-like performance for disklavier and electronics. In: New Interfaces for Musical Expression (NIME'17), 15-18 May 2017, Copenhagen, Denmark. |
| spellingShingle | Kallionpää, Maria Greenhalgh, Chris Hazzard, Adrian Weigl, David M. Page, Kevin R. Benford, Steve Composing and realising a game-like performance for disklavier and electronics |
| title | Composing and realising a game-like performance for disklavier and electronics |
| title_full | Composing and realising a game-like performance for disklavier and electronics |
| title_fullStr | Composing and realising a game-like performance for disklavier and electronics |
| title_full_unstemmed | Composing and realising a game-like performance for disklavier and electronics |
| title_short | Composing and realising a game-like performance for disklavier and electronics |
| title_sort | composing and realising a game-like performance for disklavier and electronics |
| url | https://eprints.nottingham.ac.uk/44529/ |