Composing and realising a game-like performance for disklavier and electronics

“Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a computer game. We present a case study of the composition process and realization of “Climb!”, written for Disklavier and a digital interactive engine, which was co-developed together with the musical score...

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Main Authors: Kallionpää, Maria, Greenhalgh, Chris, Hazzard, Adrian, Weigl, David M., Page, Kevin R., Benford, Steve
Format: Conference or Workshop Item
Published: 2017
Online Access:https://eprints.nottingham.ac.uk/44529/
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author Kallionpää, Maria
Greenhalgh, Chris
Hazzard, Adrian
Weigl, David M.
Page, Kevin R.
Benford, Steve
author_facet Kallionpää, Maria
Greenhalgh, Chris
Hazzard, Adrian
Weigl, David M.
Page, Kevin R.
Benford, Steve
author_sort Kallionpää, Maria
building Nottingham Research Data Repository
collection Online Access
description “Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a computer game. We present a case study of the composition process and realization of “Climb!”, written for Disklavier and a digital interactive engine, which was co-developed together with the musical score. Specifically, the engine combines a system for recognising and responding to musical trigger phrases along with a dynamic digital score renderer. This tool chain allows for the composer’s original scoring to include notational elements such as trigger phrases to be automatically extracted to auto-configure the engine for live performance. We reflect holistically on the development process to date and highlight the emerging challenges and opportunities. For example, this includes the potential for further developing the workflow around the scoring process and the ways in which support for musical triggers has shaped the compositional approach.
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format Conference or Workshop Item
id nottingham-44529
institution University of Nottingham Malaysia Campus
institution_category Local University
last_indexed 2025-11-14T19:55:54Z
publishDate 2017
recordtype eprints
repository_type Digital Repository
spelling nottingham-445292020-05-04T18:46:09Z https://eprints.nottingham.ac.uk/44529/ Composing and realising a game-like performance for disklavier and electronics Kallionpää, Maria Greenhalgh, Chris Hazzard, Adrian Weigl, David M. Page, Kevin R. Benford, Steve “Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a computer game. We present a case study of the composition process and realization of “Climb!”, written for Disklavier and a digital interactive engine, which was co-developed together with the musical score. Specifically, the engine combines a system for recognising and responding to musical trigger phrases along with a dynamic digital score renderer. This tool chain allows for the composer’s original scoring to include notational elements such as trigger phrases to be automatically extracted to auto-configure the engine for live performance. We reflect holistically on the development process to date and highlight the emerging challenges and opportunities. For example, this includes the potential for further developing the workflow around the scoring process and the ways in which support for musical triggers has shaped the compositional approach. 2017-05-17 Conference or Workshop Item PeerReviewed Kallionpää, Maria, Greenhalgh, Chris, Hazzard, Adrian, Weigl, David M., Page, Kevin R. and Benford, Steve (2017) Composing and realising a game-like performance for disklavier and electronics. In: New Interfaces for Musical Expression (NIME'17), 15-18 May 2017, Copenhagen, Denmark.
spellingShingle Kallionpää, Maria
Greenhalgh, Chris
Hazzard, Adrian
Weigl, David M.
Page, Kevin R.
Benford, Steve
Composing and realising a game-like performance for disklavier and electronics
title Composing and realising a game-like performance for disklavier and electronics
title_full Composing and realising a game-like performance for disklavier and electronics
title_fullStr Composing and realising a game-like performance for disklavier and electronics
title_full_unstemmed Composing and realising a game-like performance for disklavier and electronics
title_short Composing and realising a game-like performance for disklavier and electronics
title_sort composing and realising a game-like performance for disklavier and electronics
url https://eprints.nottingham.ac.uk/44529/