Ghosts! A location-based Bluetooth LE mobile game for museum exploration

BLE (Bluetooth Low Energy) is a new wireless communication technology that, thanks to reduced power consumption, promises to facilitate communication between computing devices and help us harness their power in environments and contexts previously untouched by information technology. Museums and oth...

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Main Authors: Nilsson, Tommy, Blackwell, Alan F., Hogsden, Carl, Scruton, David
Other Authors: Joyce, Lindsey
Format: Book Section
Published: Inter-Disciplinary Press 2016
Subjects:
Online Access:https://eprints.nottingham.ac.uk/43807/
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author Nilsson, Tommy
Blackwell, Alan F.
Hogsden, Carl
Scruton, David
author2 Joyce, Lindsey
author_facet Joyce, Lindsey
Nilsson, Tommy
Blackwell, Alan F.
Hogsden, Carl
Scruton, David
author_sort Nilsson, Tommy
building Nottingham Research Data Repository
collection Online Access
description BLE (Bluetooth Low Energy) is a new wireless communication technology that, thanks to reduced power consumption, promises to facilitate communication between computing devices and help us harness their power in environments and contexts previously untouched by information technology. Museums and other facilities housing various cultural content are a particularly interesting area of application. The University of Cambridge Museums consortium has put considerable effort into researching the potential uses of emerging technologies such as BLE to unlock new experiences enriching the way we engage with cultural information. As a part of this research initiative, our ambition has been to examine the challenges and opportunities introduced by the introduction of a BLE-centred system into the museum context. We present an assessment of the potential offered by this technology and of the design approaches that might yield the best results when developing BLE-centred experiences for museum environments. A pivotal part of our project consisted of designing, developing and evaluating a prototype mobile location-based BLE-centred game. A number of technical problems, such as unstable and fluctuating signal strength, were encountered throughout the project lifecycle. Instead of attempting to eliminate such problems, we argued in favour of embracing them and turning them into a cornerstone of the gameplay. Our study suggested that this alternative seamful design approach yields particularly good results when deploying the technology in public environments. The project outcome also demonstrated the potential of BLE-centred solutions to reach out and engage new demographics, especially children, extending their interest in museum visits.
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publishDate 2016
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spelling nottingham-438072020-05-04T17:56:55Z https://eprints.nottingham.ac.uk/43807/ Ghosts! A location-based Bluetooth LE mobile game for museum exploration Nilsson, Tommy Blackwell, Alan F. Hogsden, Carl Scruton, David BLE (Bluetooth Low Energy) is a new wireless communication technology that, thanks to reduced power consumption, promises to facilitate communication between computing devices and help us harness their power in environments and contexts previously untouched by information technology. Museums and other facilities housing various cultural content are a particularly interesting area of application. The University of Cambridge Museums consortium has put considerable effort into researching the potential uses of emerging technologies such as BLE to unlock new experiences enriching the way we engage with cultural information. As a part of this research initiative, our ambition has been to examine the challenges and opportunities introduced by the introduction of a BLE-centred system into the museum context. We present an assessment of the potential offered by this technology and of the design approaches that might yield the best results when developing BLE-centred experiences for museum environments. A pivotal part of our project consisted of designing, developing and evaluating a prototype mobile location-based BLE-centred game. A number of technical problems, such as unstable and fluctuating signal strength, were encountered throughout the project lifecycle. Instead of attempting to eliminate such problems, we argued in favour of embracing them and turning them into a cornerstone of the gameplay. Our study suggested that this alternative seamful design approach yields particularly good results when deploying the technology in public environments. The project outcome also demonstrated the potential of BLE-centred solutions to reach out and engage new demographics, especially children, extending their interest in museum visits. Inter-Disciplinary Press Joyce, Lindsey Quinn, Brian 2016-06-12 Book Section PeerReviewed Nilsson, Tommy, Blackwell, Alan F., Hogsden, Carl and Scruton, David (2016) Ghosts! A location-based Bluetooth LE mobile game for museum exploration. In: Mapping the digital: cultures and territories of play. Inter-Disciplinary Press, Oxford, pp. 129-138. ISBN 9781848883390 Bluetooth LE human computer interaction game design internet of things museum studies ubiquitous computing University of Cambridge Museums consortium user-centered design
spellingShingle Bluetooth LE
human computer interaction
game design
internet of things
museum studies
ubiquitous computing
University of Cambridge Museums consortium
user-centered design
Nilsson, Tommy
Blackwell, Alan F.
Hogsden, Carl
Scruton, David
Ghosts! A location-based Bluetooth LE mobile game for museum exploration
title Ghosts! A location-based Bluetooth LE mobile game for museum exploration
title_full Ghosts! A location-based Bluetooth LE mobile game for museum exploration
title_fullStr Ghosts! A location-based Bluetooth LE mobile game for museum exploration
title_full_unstemmed Ghosts! A location-based Bluetooth LE mobile game for museum exploration
title_short Ghosts! A location-based Bluetooth LE mobile game for museum exploration
title_sort ghosts! a location-based bluetooth le mobile game for museum exploration
topic Bluetooth LE
human computer interaction
game design
internet of things
museum studies
ubiquitous computing
University of Cambridge Museums consortium
user-centered design
url https://eprints.nottingham.ac.uk/43807/