Perceptions of an automotive load space in a virtual environment
A study was conducted to investigate the accuracy of perceptions of a car load space in a CAVE virtual environment. A total of 46 participants rated load space width, height, depth, usability and overall capacity after viewing either a virtual Range Rover Evoque in the CAVE or the real car. Particip...
| Main Authors: | Lawson, Glyn, Roper, Tessa, Herriotts, Paul, Malcolm, Louise, Salanitri, Davide |
|---|---|
| Format: | Article |
| Published: |
Inderscience
2017
|
| Subjects: | |
| Online Access: | https://eprints.nottingham.ac.uk/41866/ |
Similar Items
Future directions for the development of Virtual Reality within an automotive manufacturer
by: Lawson, Glyn, et al.
Published: (2016)
by: Lawson, Glyn, et al.
Published: (2016)
Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures
by: Borsci, Simone, et al.
Published: (2016)
by: Borsci, Simone, et al.
Published: (2016)
Virtual reality for fixture design and assembly
by: Li, Qiang
Published: (2009)
by: Li, Qiang
Published: (2009)
Development of virtual reality framework in Malaysian automotive manufacturing industry
by: Mousavi, Maryam
Published: (2011)
by: Mousavi, Maryam
Published: (2011)
The effect of virtual audiences on music performance anxiety
by: Castle-Green, Teresa Anne
Published: (2015)
by: Castle-Green, Teresa Anne
Published: (2015)
When simulated environments make the difference: the effectiveness of different types of training of car service procedures
by: Borsci, Simone, et al.
Published: (2016)
by: Borsci, Simone, et al.
Published: (2016)
Multimodal “sensory illusions” for improving spatial awareness in virtual environments
by: Lawson, Glyn, et al.
Published: (2016)
by: Lawson, Glyn, et al.
Published: (2016)
The structured development of virtual environments: enhancing functionality and interactivity
by: Eastgate, Richard Mark
Published: (2001)
by: Eastgate, Richard Mark
Published: (2001)
Development of a low-cost multimodal VR system for engineering design
by: Roper, Tessa, et al.
Published: (2017)
by: Roper, Tessa, et al.
Published: (2017)
Trust in virtual reality
by: Salanitri, Davide
Published: (2018)
by: Salanitri, Davide
Published: (2018)
A Critical Appraisal of Virtual Reconstructions in Archaeology
by: Cleland, Aoife
Published: (2024)
by: Cleland, Aoife
Published: (2024)
Empirical evidence, evaluation criteria and challenges for the effectiveness of virtual and mixed reality tools for training operators of car service maintenance
by: Borsci, Simone, et al.
Published: (2015)
by: Borsci, Simone, et al.
Published: (2015)
Virtual reality for the built environment: A critical review of recent advances
by: Kim, Mi, et al.
Published: (2013)
by: Kim, Mi, et al.
Published: (2013)
Intuitive and precise solid modeling in a virtual reality environment
by: Zhong, Yongmin, et al.
Published: (2003)
by: Zhong, Yongmin, et al.
Published: (2003)
Introduction to Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Evaluating a virtual reality dementia training experience using psychophysiological methods: A randomised controlled study
by: Stafford, Andrew, et al.
Published: (2024)
by: Stafford, Andrew, et al.
Published: (2024)
Conceptual framework development of learning motivation using Augmented Reality and Virtual Reality applications for motorcycle engine assembly
by: Win, Lai Lai
Published: (2022)
by: Win, Lai Lai
Published: (2022)
A framework for designing mobile virtual training systems through virtual modeling technology
by: Wang, Xiangyu, et al.
Published: (2012)
by: Wang, Xiangyu, et al.
Published: (2012)
The effects of tDCS on the processing of peri-personal space while adapting to different virtual environments
by: Thair, Hayley
Published: (2017)
by: Thair, Hayley
Published: (2017)
Distracting people from sources of discomfort in a simulated aircraft environment
by: Lewis, Laura, et al.
Published: (2016)
by: Lewis, Laura, et al.
Published: (2016)
Interaction, communication and engagement in hybrid virtual and augmented reality environments
by: Li, Yue
Published: (2020)
by: Li, Yue
Published: (2020)
Magnetoencephalography in a virtual
environment
by: Roberts, Gillian
Published: (2020)
by: Roberts, Gillian
Published: (2020)
Realizing Intelligent Pedagogical Agents in Immersive Virtual Learning Environments
by: Soliman, M., et al.
Published: (2010)
by: Soliman, M., et al.
Published: (2010)
Reconfiguring Space
by: Thomas, Paul
Published: (2009)
by: Thomas, Paul
Published: (2009)
Specular reflection removal and bloodless vessel segmentation for 3-D heart model reconstruction from single view images
by: Al-Surmi, Aqeel Abdullah Ahmed
Published: (2015)
by: Al-Surmi, Aqeel Abdullah Ahmed
Published: (2015)
Kejelekitan Sosial Komuniti Maya dan Hubungan Interpersoanal Melalui Komunikasi Berperantara Komputer
by: Bolong, Jusang
Published: (2006)
by: Bolong, Jusang
Published: (2006)
Using virtual reality for halal slaughtering via medic training simulation and analysis
by: Abdullah, Lili Nurliyana
Published: (2011)
by: Abdullah, Lili Nurliyana
Published: (2011)
Appropriate control methods for mobile virtual exhibitions
by: Li, Yue, et al.
Published: (2018)
by: Li, Yue, et al.
Published: (2018)
Design and development of virtual and augmented reality systems to enhance learning and training in assembly process
by: Mahmod @ Wahab, Rohidatun
Published: (2017)
by: Mahmod @ Wahab, Rohidatun
Published: (2017)
A robotic manipulator trajectory monitoring system in virtual environment
by: Hatam Dalef, Huda
Published: (2018)
by: Hatam Dalef, Huda
Published: (2018)
Special issue on VR for culture and heritage: the experience of cultural heritage with virtual reality (Part II): Guest Editors’ introduction
by: Ch’ng, Eugene, et al.
Published: (2017)
by: Ch’ng, Eugene, et al.
Published: (2017)
Critical Gaming: Interactive History and Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Anti-Social Gaming "Sakebi"
by: France, Calum
Published: (2017)
by: France, Calum
Published: (2017)
Evaluating the use of augmented reality to facilitate assembly
by: Hou, Lei
Published: (2013)
by: Hou, Lei
Published: (2013)
A low cost virtual reality system for home based rehabilitation of the arm following stroke: a randomised controlled feasibility trial
by: Standen, Penny, et al.
Published: (2017)
by: Standen, Penny, et al.
Published: (2017)
The art and ‘science’ of opera: composing, staging & designing new forms of interactive theatrical performance
by: Chamberlain, Alan, et al.
Published: (2017)
by: Chamberlain, Alan, et al.
Published: (2017)
Collaborative virtual environment to facilitate game design evaluation with children with ASC
by: Roper, Tessa, et al.
Published: (2018)
by: Roper, Tessa, et al.
Published: (2018)
Low fatigue walking-in-place locomotion technique for mobile VR using smartphone’s inertia sensors
by: Ang, Yang Yi
Published: (2020)
by: Ang, Yang Yi
Published: (2020)
Improving Chemical Plant Safety Training Using Virtual Reality
by: Nasios, Konstantinos
Published: (2002)
by: Nasios, Konstantinos
Published: (2002)
What Opportunities For Storytelling Might Near-future Technologies Offer Creatives, And How Might Personal Data Affect This?
by: Strickland, J W
Published: (2022)
by: Strickland, J W
Published: (2022)
Similar Items
-
Future directions for the development of Virtual Reality within an automotive manufacturer
by: Lawson, Glyn, et al.
Published: (2016) -
Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures
by: Borsci, Simone, et al.
Published: (2016) -
Virtual reality for fixture design and assembly
by: Li, Qiang
Published: (2009) -
Development of virtual reality framework in Malaysian automotive manufacturing industry
by: Mousavi, Maryam
Published: (2011) -
The effect of virtual audiences on music performance anxiety
by: Castle-Green, Teresa Anne
Published: (2015)