Crowdsourcing good landmarks for in-vehicle navigation systems
Augmenting navigation systems with landmarks has been posited as a method of improving the effectiveness of the technology and enhancing drivers’ engagement with the environment. However, good navigational landmarks are both laborious to collect and difficult to define. This research aimed to devise...
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| Format: | Article |
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Taylor & Francis
2016
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| Online Access: | https://eprints.nottingham.ac.uk/41827/ |
| _version_ | 1848796361905930240 |
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| author | Large, David R. Burnett, Gary Benford, Steve Oliver, Keith |
| author_facet | Large, David R. Burnett, Gary Benford, Steve Oliver, Keith |
| author_sort | Large, David R. |
| building | Nottingham Research Data Repository |
| collection | Online Access |
| description | Augmenting navigation systems with landmarks has been posited as a method of improving the effectiveness of the technology and enhancing drivers’ engagement with the environment. However, good navigational landmarks are both laborious to collect and difficult to define. This research aimed to devise a game concept, which could be played by passengers in cars, and would collect useful landmark data as a by-product. The paper describes how a virtual graffiti tagging game concept was created and tested during on-road trials with 38 participants. The data collected in the road trials were then validated using a survey, in which 100 respondents assessed the quality of the landmarks collected and their potential for reuse in navigation applications. Players of the game displayed a consensus in choosing where to place their graffiti tags with over 30% of players selecting the same object to tag in 10 of the 12 locations. Furthermore, significant correlation was found between how highly landmarks were rated in the survey and how frequently they were tagged during the game. The research provides evidence that using crowdsourcing games to collect landmarks does not require large numbers of people, or extensive coverage of an area, to produce suitable candidate landmarks for navigation. |
| first_indexed | 2025-11-14T19:46:46Z |
| format | Article |
| id | nottingham-41827 |
| institution | University of Nottingham Malaysia Campus |
| institution_category | Local University |
| last_indexed | 2025-11-14T19:46:46Z |
| publishDate | 2016 |
| publisher | Taylor & Francis |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | nottingham-418272020-05-04T17:40:01Z https://eprints.nottingham.ac.uk/41827/ Crowdsourcing good landmarks for in-vehicle navigation systems Large, David R. Burnett, Gary Benford, Steve Oliver, Keith Augmenting navigation systems with landmarks has been posited as a method of improving the effectiveness of the technology and enhancing drivers’ engagement with the environment. However, good navigational landmarks are both laborious to collect and difficult to define. This research aimed to devise a game concept, which could be played by passengers in cars, and would collect useful landmark data as a by-product. The paper describes how a virtual graffiti tagging game concept was created and tested during on-road trials with 38 participants. The data collected in the road trials were then validated using a survey, in which 100 respondents assessed the quality of the landmarks collected and their potential for reuse in navigation applications. Players of the game displayed a consensus in choosing where to place their graffiti tags with over 30% of players selecting the same object to tag in 10 of the 12 locations. Furthermore, significant correlation was found between how highly landmarks were rated in the survey and how frequently they were tagged during the game. The research provides evidence that using crowdsourcing games to collect landmarks does not require large numbers of people, or extensive coverage of an area, to produce suitable candidate landmarks for navigation. Taylor & Francis 2016-03-28 Article PeerReviewed Large, David R., Burnett, Gary, Benford, Steve and Oliver, Keith (2016) Crowdsourcing good landmarks for in-vehicle navigation systems. Behaviour & Information Technology, 35 (10). pp. 807-816. ISSN 1362-3001 crowdsourcing; graffiti-tagging; games; survey; landmarks; in-vehicle navigation systems http://www.tandfonline.com/doi/full/10.1080/0144929X.2016.1158317 doi:10.1080/0144929X.2016.1158317 doi:10.1080/0144929X.2016.1158317 |
| spellingShingle | crowdsourcing; graffiti-tagging; games; survey; landmarks; in-vehicle navigation systems Large, David R. Burnett, Gary Benford, Steve Oliver, Keith Crowdsourcing good landmarks for in-vehicle navigation systems |
| title | Crowdsourcing good landmarks for in-vehicle navigation systems |
| title_full | Crowdsourcing good landmarks for in-vehicle navigation systems |
| title_fullStr | Crowdsourcing good landmarks for in-vehicle navigation systems |
| title_full_unstemmed | Crowdsourcing good landmarks for in-vehicle navigation systems |
| title_short | Crowdsourcing good landmarks for in-vehicle navigation systems |
| title_sort | crowdsourcing good landmarks for in-vehicle navigation systems |
| topic | crowdsourcing; graffiti-tagging; games; survey; landmarks; in-vehicle navigation systems |
| url | https://eprints.nottingham.ac.uk/41827/ https://eprints.nottingham.ac.uk/41827/ https://eprints.nottingham.ac.uk/41827/ |