Crowdsourcing good landmarks for in-vehicle navigation systems

Augmenting navigation systems with landmarks has been posited as a method of improving the effectiveness of the technology and enhancing drivers’ engagement with the environment. However, good navigational landmarks are both laborious to collect and difficult to define. This research aimed to devise...

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Main Authors: Large, David R., Burnett, Gary, Benford, Steve, Oliver, Keith
Format: Article
Published: Taylor & Francis 2016
Subjects:
Online Access:https://eprints.nottingham.ac.uk/41827/
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author Large, David R.
Burnett, Gary
Benford, Steve
Oliver, Keith
author_facet Large, David R.
Burnett, Gary
Benford, Steve
Oliver, Keith
author_sort Large, David R.
building Nottingham Research Data Repository
collection Online Access
description Augmenting navigation systems with landmarks has been posited as a method of improving the effectiveness of the technology and enhancing drivers’ engagement with the environment. However, good navigational landmarks are both laborious to collect and difficult to define. This research aimed to devise a game concept, which could be played by passengers in cars, and would collect useful landmark data as a by-product. The paper describes how a virtual graffiti tagging game concept was created and tested during on-road trials with 38 participants. The data collected in the road trials were then validated using a survey, in which 100 respondents assessed the quality of the landmarks collected and their potential for reuse in navigation applications. Players of the game displayed a consensus in choosing where to place their graffiti tags with over 30% of players selecting the same object to tag in 10 of the 12 locations. Furthermore, significant correlation was found between how highly landmarks were rated in the survey and how frequently they were tagged during the game. The research provides evidence that using crowdsourcing games to collect landmarks does not require large numbers of people, or extensive coverage of an area, to produce suitable candidate landmarks for navigation.
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spelling nottingham-418272020-05-04T17:40:01Z https://eprints.nottingham.ac.uk/41827/ Crowdsourcing good landmarks for in-vehicle navigation systems Large, David R. Burnett, Gary Benford, Steve Oliver, Keith Augmenting navigation systems with landmarks has been posited as a method of improving the effectiveness of the technology and enhancing drivers’ engagement with the environment. However, good navigational landmarks are both laborious to collect and difficult to define. This research aimed to devise a game concept, which could be played by passengers in cars, and would collect useful landmark data as a by-product. The paper describes how a virtual graffiti tagging game concept was created and tested during on-road trials with 38 participants. The data collected in the road trials were then validated using a survey, in which 100 respondents assessed the quality of the landmarks collected and their potential for reuse in navigation applications. Players of the game displayed a consensus in choosing where to place their graffiti tags with over 30% of players selecting the same object to tag in 10 of the 12 locations. Furthermore, significant correlation was found between how highly landmarks were rated in the survey and how frequently they were tagged during the game. The research provides evidence that using crowdsourcing games to collect landmarks does not require large numbers of people, or extensive coverage of an area, to produce suitable candidate landmarks for navigation. Taylor & Francis 2016-03-28 Article PeerReviewed Large, David R., Burnett, Gary, Benford, Steve and Oliver, Keith (2016) Crowdsourcing good landmarks for in-vehicle navigation systems. Behaviour & Information Technology, 35 (10). pp. 807-816. ISSN 1362-3001 crowdsourcing; graffiti-tagging; games; survey; landmarks; in-vehicle navigation systems http://www.tandfonline.com/doi/full/10.1080/0144929X.2016.1158317 doi:10.1080/0144929X.2016.1158317 doi:10.1080/0144929X.2016.1158317
spellingShingle crowdsourcing; graffiti-tagging; games; survey; landmarks; in-vehicle navigation systems
Large, David R.
Burnett, Gary
Benford, Steve
Oliver, Keith
Crowdsourcing good landmarks for in-vehicle navigation systems
title Crowdsourcing good landmarks for in-vehicle navigation systems
title_full Crowdsourcing good landmarks for in-vehicle navigation systems
title_fullStr Crowdsourcing good landmarks for in-vehicle navigation systems
title_full_unstemmed Crowdsourcing good landmarks for in-vehicle navigation systems
title_short Crowdsourcing good landmarks for in-vehicle navigation systems
title_sort crowdsourcing good landmarks for in-vehicle navigation systems
topic crowdsourcing; graffiti-tagging; games; survey; landmarks; in-vehicle navigation systems
url https://eprints.nottingham.ac.uk/41827/
https://eprints.nottingham.ac.uk/41827/
https://eprints.nottingham.ac.uk/41827/