Crafting interactive decoration

We explore the crafting of interactive decoration for everyday artefacts. This involves adorning them with decorative patterns that enhance their beauty while triggering digital interactions when scanned with cameras. These are realised using an existing augmented reality technique that embeds compu...

Full description

Bibliographic Details
Main Authors: Benford, Steve, Koleva, Boriana, Quinn, Anthony, Thorn, Emily-Clare, Glover, Kevin, Preston, William, Hazzard, Adrian, Rennick-Egglestone, Stefan, Greenhalgh, Chris, Mortier, Richard
Format: Article
Published: Association for Computing Machinery 2017
Subjects:
Online Access:https://eprints.nottingham.ac.uk/41534/
_version_ 1848796297340911616
author Benford, Steve
Koleva, Boriana
Quinn, Anthony
Thorn, Emily-Clare
Glover, Kevin
Preston, William
Hazzard, Adrian
Rennick-Egglestone, Stefan
Greenhalgh, Chris
Mortier, Richard
author_facet Benford, Steve
Koleva, Boriana
Quinn, Anthony
Thorn, Emily-Clare
Glover, Kevin
Preston, William
Hazzard, Adrian
Rennick-Egglestone, Stefan
Greenhalgh, Chris
Mortier, Richard
author_sort Benford, Steve
building Nottingham Research Data Repository
collection Online Access
description We explore the crafting of interactive decoration for everyday artefacts. This involves adorning them with decorative patterns that enhance their beauty while triggering digital interactions when scanned with cameras. These are realised using an existing augmented reality technique that embeds computer readable codes into the topological structures of hand-drawn patterns. We describe a research through design process that engaged artisans to craft a portfolio of interactive artefacts including ceramic bowls, embroidered gift cards, fabric souvenirs and an acoustic guitar. We annotate this portfolio with reflections on the crafting process, revealing how artisans addressed pattern, materials, form and function and digital mappings throughout their craft process. Further reflection on our portfolio reveals how they bridged between human and system perceptions of visual patterns and engaged in a deep embedding of digital interactions into physical materials. Our findings demonstrate the potential for interactive decoration, distil craft knowledge involved in creating aesthetic and functional decoration, highlight the need for transparent computer vision technologies, and raise wider issues for HCI's growing engagement with craft.
first_indexed 2025-11-14T19:45:44Z
format Article
id nottingham-41534
institution University of Nottingham Malaysia Campus
institution_category Local University
last_indexed 2025-11-14T19:45:44Z
publishDate 2017
publisher Association for Computing Machinery
recordtype eprints
repository_type Digital Repository
spelling nottingham-415342020-05-04T19:00:07Z https://eprints.nottingham.ac.uk/41534/ Crafting interactive decoration Benford, Steve Koleva, Boriana Quinn, Anthony Thorn, Emily-Clare Glover, Kevin Preston, William Hazzard, Adrian Rennick-Egglestone, Stefan Greenhalgh, Chris Mortier, Richard We explore the crafting of interactive decoration for everyday artefacts. This involves adorning them with decorative patterns that enhance their beauty while triggering digital interactions when scanned with cameras. These are realised using an existing augmented reality technique that embeds computer readable codes into the topological structures of hand-drawn patterns. We describe a research through design process that engaged artisans to craft a portfolio of interactive artefacts including ceramic bowls, embroidered gift cards, fabric souvenirs and an acoustic guitar. We annotate this portfolio with reflections on the crafting process, revealing how artisans addressed pattern, materials, form and function and digital mappings throughout their craft process. Further reflection on our portfolio reveals how they bridged between human and system perceptions of visual patterns and engaged in a deep embedding of digital interactions into physical materials. Our findings demonstrate the potential for interactive decoration, distil craft knowledge involved in creating aesthetic and functional decoration, highlight the need for transparent computer vision technologies, and raise wider issues for HCI's growing engagement with craft. Association for Computing Machinery 2017-08-11 Article PeerReviewed Benford, Steve, Koleva, Boriana, Quinn, Anthony, Thorn, Emily-Clare, Glover, Kevin, Preston, William, Hazzard, Adrian, Rennick-Egglestone, Stefan, Greenhalgh, Chris and Mortier, Richard (2017) Crafting interactive decoration. ACM Transactions on Computer-Human Interaction (TOCHI), 24 (4). 26/1-26/39. ISSN 1557-7325 Craft hybrid-craft tangible embedded material maker DIY fabric wood lifespan sustainability obsolescence augmented reality tangible and embedded interfaces computer vision seamful design ambiguity http://dl.acm.org/citation.cfm?doid=3132166.3058552 doi:10.1145/3058552 doi:10.1145/3058552
spellingShingle Craft
hybrid-craft
tangible
embedded
material
maker
DIY
fabric
wood
lifespan
sustainability
obsolescence
augmented reality
tangible and embedded interfaces
computer vision
seamful design
ambiguity
Benford, Steve
Koleva, Boriana
Quinn, Anthony
Thorn, Emily-Clare
Glover, Kevin
Preston, William
Hazzard, Adrian
Rennick-Egglestone, Stefan
Greenhalgh, Chris
Mortier, Richard
Crafting interactive decoration
title Crafting interactive decoration
title_full Crafting interactive decoration
title_fullStr Crafting interactive decoration
title_full_unstemmed Crafting interactive decoration
title_short Crafting interactive decoration
title_sort crafting interactive decoration
topic Craft
hybrid-craft
tangible
embedded
material
maker
DIY
fabric
wood
lifespan
sustainability
obsolescence
augmented reality
tangible and embedded interfaces
computer vision
seamful design
ambiguity
url https://eprints.nottingham.ac.uk/41534/
https://eprints.nottingham.ac.uk/41534/
https://eprints.nottingham.ac.uk/41534/