Crafting interactive decoration
We explore the crafting of interactive decoration for everyday artefacts. This involves adorning them with decorative patterns that enhance their beauty while triggering digital interactions when scanned with cameras. These are realised using an existing augmented reality technique that embeds compu...
| Main Authors: | , , , , , , , , , |
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| Format: | Article |
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Association for Computing Machinery
2017
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| Subjects: | |
| Online Access: | https://eprints.nottingham.ac.uk/41534/ |
| _version_ | 1848796297340911616 |
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| author | Benford, Steve Koleva, Boriana Quinn, Anthony Thorn, Emily-Clare Glover, Kevin Preston, William Hazzard, Adrian Rennick-Egglestone, Stefan Greenhalgh, Chris Mortier, Richard |
| author_facet | Benford, Steve Koleva, Boriana Quinn, Anthony Thorn, Emily-Clare Glover, Kevin Preston, William Hazzard, Adrian Rennick-Egglestone, Stefan Greenhalgh, Chris Mortier, Richard |
| author_sort | Benford, Steve |
| building | Nottingham Research Data Repository |
| collection | Online Access |
| description | We explore the crafting of interactive decoration for everyday artefacts. This involves adorning them with decorative patterns that enhance their beauty while triggering digital interactions when scanned with cameras. These are realised using an existing augmented reality technique that embeds computer readable codes into the topological structures of hand-drawn patterns. We describe a research through design process that engaged artisans to craft a portfolio of interactive artefacts including ceramic bowls, embroidered gift cards, fabric souvenirs and an acoustic guitar. We annotate this portfolio with reflections on the crafting process, revealing how artisans addressed pattern, materials, form and function and digital mappings throughout their craft process. Further reflection on our portfolio reveals how they bridged between human and system perceptions of visual patterns and engaged in a deep embedding of digital interactions into physical materials. Our findings demonstrate the potential for interactive decoration, distil craft knowledge involved in creating aesthetic and functional decoration, highlight the need for transparent computer vision technologies, and raise wider issues for HCI's growing engagement with craft. |
| first_indexed | 2025-11-14T19:45:44Z |
| format | Article |
| id | nottingham-41534 |
| institution | University of Nottingham Malaysia Campus |
| institution_category | Local University |
| last_indexed | 2025-11-14T19:45:44Z |
| publishDate | 2017 |
| publisher | Association for Computing Machinery |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | nottingham-415342020-05-04T19:00:07Z https://eprints.nottingham.ac.uk/41534/ Crafting interactive decoration Benford, Steve Koleva, Boriana Quinn, Anthony Thorn, Emily-Clare Glover, Kevin Preston, William Hazzard, Adrian Rennick-Egglestone, Stefan Greenhalgh, Chris Mortier, Richard We explore the crafting of interactive decoration for everyday artefacts. This involves adorning them with decorative patterns that enhance their beauty while triggering digital interactions when scanned with cameras. These are realised using an existing augmented reality technique that embeds computer readable codes into the topological structures of hand-drawn patterns. We describe a research through design process that engaged artisans to craft a portfolio of interactive artefacts including ceramic bowls, embroidered gift cards, fabric souvenirs and an acoustic guitar. We annotate this portfolio with reflections on the crafting process, revealing how artisans addressed pattern, materials, form and function and digital mappings throughout their craft process. Further reflection on our portfolio reveals how they bridged between human and system perceptions of visual patterns and engaged in a deep embedding of digital interactions into physical materials. Our findings demonstrate the potential for interactive decoration, distil craft knowledge involved in creating aesthetic and functional decoration, highlight the need for transparent computer vision technologies, and raise wider issues for HCI's growing engagement with craft. Association for Computing Machinery 2017-08-11 Article PeerReviewed Benford, Steve, Koleva, Boriana, Quinn, Anthony, Thorn, Emily-Clare, Glover, Kevin, Preston, William, Hazzard, Adrian, Rennick-Egglestone, Stefan, Greenhalgh, Chris and Mortier, Richard (2017) Crafting interactive decoration. ACM Transactions on Computer-Human Interaction (TOCHI), 24 (4). 26/1-26/39. ISSN 1557-7325 Craft hybrid-craft tangible embedded material maker DIY fabric wood lifespan sustainability obsolescence augmented reality tangible and embedded interfaces computer vision seamful design ambiguity http://dl.acm.org/citation.cfm?doid=3132166.3058552 doi:10.1145/3058552 doi:10.1145/3058552 |
| spellingShingle | Craft hybrid-craft tangible embedded material maker DIY fabric wood lifespan sustainability obsolescence augmented reality tangible and embedded interfaces computer vision seamful design ambiguity Benford, Steve Koleva, Boriana Quinn, Anthony Thorn, Emily-Clare Glover, Kevin Preston, William Hazzard, Adrian Rennick-Egglestone, Stefan Greenhalgh, Chris Mortier, Richard Crafting interactive decoration |
| title | Crafting interactive decoration |
| title_full | Crafting interactive decoration |
| title_fullStr | Crafting interactive decoration |
| title_full_unstemmed | Crafting interactive decoration |
| title_short | Crafting interactive decoration |
| title_sort | crafting interactive decoration |
| topic | Craft hybrid-craft tangible embedded material maker DIY fabric wood lifespan sustainability obsolescence augmented reality tangible and embedded interfaces computer vision seamful design ambiguity |
| url | https://eprints.nottingham.ac.uk/41534/ https://eprints.nottingham.ac.uk/41534/ https://eprints.nottingham.ac.uk/41534/ |