Mobile learning and games in special education
Information technology is now a ubiquitous presence in all educational settings as well as places in which people work. While most mainstream schools now rely heavily on this technology to support learning, special education was often at the forefront of its adoption even acting as exemplars for mai...
| Main Authors: | , |
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| Other Authors: | |
| Format: | Book Section |
| Language: | English |
| Published: |
SAGE
2014
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| Online Access: | https://eprints.nottingham.ac.uk/41280/ |
| _version_ | 1848796238307131392 |
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| author | Standen, Penny Brown, David |
| author2 | Lani, Florian |
| author_facet | Lani, Florian Standen, Penny Brown, David |
| author_sort | Standen, Penny |
| building | Nottingham Research Data Repository |
| collection | Online Access |
| description | Information technology is now a ubiquitous presence in all educational settings as well as places in which people work. While most mainstream schools now rely heavily on this technology to support learning, special education was often at the forefront of its adoption even acting as exemplars for mainstream education (Lilley, 2004). Educational virtual environments had been developed in special schools and adult training centres when virtual reality was still a novel technology in education (Standen & Brown, 2004; 2005; 2006). Now no school or educational setting would be imagined without information technology and there have been some exciting developments since
those early pioneering days. In this chapter we intend to cover three of those which we think are particularly pertinent for learners with special needs: serious games, mobile computing and the role of users in the development of the technology. |
| first_indexed | 2025-11-14T19:44:48Z |
| format | Book Section |
| id | nottingham-41280 |
| institution | University of Nottingham Malaysia Campus |
| institution_category | Local University |
| language | English |
| last_indexed | 2025-11-14T19:44:48Z |
| publishDate | 2014 |
| publisher | SAGE |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | nottingham-412802017-10-13T01:29:34Z https://eprints.nottingham.ac.uk/41280/ Mobile learning and games in special education Standen, Penny Brown, David Information technology is now a ubiquitous presence in all educational settings as well as places in which people work. While most mainstream schools now rely heavily on this technology to support learning, special education was often at the forefront of its adoption even acting as exemplars for mainstream education (Lilley, 2004). Educational virtual environments had been developed in special schools and adult training centres when virtual reality was still a novel technology in education (Standen & Brown, 2004; 2005; 2006). Now no school or educational setting would be imagined without information technology and there have been some exciting developments since those early pioneering days. In this chapter we intend to cover three of those which we think are particularly pertinent for learners with special needs: serious games, mobile computing and the role of users in the development of the technology. SAGE Lani, Florian 2014-04-07 Book Section PeerReviewed application/pdf en https://eprints.nottingham.ac.uk/41280/1/Mobile%20learning%20and%20games%20in%20special%20education%20AAM.pdf Standen, Penny and Brown, David (2014) Mobile learning and games in special education. In: The SAGE handbook of special education. SAGE, London, pp. 719-730. ISBN 9781446210536 http://sk.sagepub.com/reference/the-sage-handbook-of-special-education-2e/n44.i4182.xml doi:10.4135/9781446282236.n44 doi:10.4135/9781446282236.n44 |
| spellingShingle | Standen, Penny Brown, David Mobile learning and games in special education |
| title | Mobile learning and games in special education |
| title_full | Mobile learning and games in special education |
| title_fullStr | Mobile learning and games in special education |
| title_full_unstemmed | Mobile learning and games in special education |
| title_short | Mobile learning and games in special education |
| title_sort | mobile learning and games in special education |
| url | https://eprints.nottingham.ac.uk/41280/ https://eprints.nottingham.ac.uk/41280/ https://eprints.nottingham.ac.uk/41280/ |