Virtual rehabilitation: what are the practical barriers for home-based research?
Virtual reality technologies are becoming increasingly accessible and affordable to deliver, and consequently the interest in applying virtual reality within rehabilitation is growing. This has resulted in the emergence of research exploring the utility of virtual reality and interactive video gamin...
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| Format: | Article |
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SAGE Journals
2016
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| Online Access: | https://eprints.nottingham.ac.uk/41270/ |
| _version_ | 1848796235636408320 |
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| author | Threapleton, Kate Drummond, Avril E.R. Standen, Penny |
| author_facet | Threapleton, Kate Drummond, Avril E.R. Standen, Penny |
| author_sort | Threapleton, Kate |
| building | Nottingham Research Data Repository |
| collection | Online Access |
| description | Virtual reality technologies are becoming increasingly accessible and affordable to deliver, and consequently the interest in applying virtual reality within rehabilitation is growing. This has resulted in the emergence of research exploring the utility of virtual reality and interactive video gaming interventions for home use by patients. The aim of this paper is to highlight the practical factors and difficulties that may be encountered in research in this area, and to make recommendations for addressing these. Whilst this paper focuses on examples drawn mainly from stroke rehabilitation research, many of the issues raised are relevant to other conditions where virtual reality approaches have the potential to be applied to home-based rehabilitation. |
| first_indexed | 2025-11-14T19:44:46Z |
| format | Article |
| id | nottingham-41270 |
| institution | University of Nottingham Malaysia Campus |
| institution_category | Local University |
| last_indexed | 2025-11-14T19:44:46Z |
| publishDate | 2016 |
| publisher | SAGE Journals |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | nottingham-412702020-05-04T18:14:14Z https://eprints.nottingham.ac.uk/41270/ Virtual rehabilitation: what are the practical barriers for home-based research? Threapleton, Kate Drummond, Avril E.R. Standen, Penny Virtual reality technologies are becoming increasingly accessible and affordable to deliver, and consequently the interest in applying virtual reality within rehabilitation is growing. This has resulted in the emergence of research exploring the utility of virtual reality and interactive video gaming interventions for home use by patients. The aim of this paper is to highlight the practical factors and difficulties that may be encountered in research in this area, and to make recommendations for addressing these. Whilst this paper focuses on examples drawn mainly from stroke rehabilitation research, many of the issues raised are relevant to other conditions where virtual reality approaches have the potential to be applied to home-based rehabilitation. SAGE Journals 2016-11-01 Article PeerReviewed Threapleton, Kate, Drummond, Avril E.R. and Standen, Penny (2016) Virtual rehabilitation: what are the practical barriers for home-based research? Digital Health, 2 . pp. 1-11. ISSN 2055-2076 Home-based rehabilitation virtual reality gaming technology interactive video gaming commercial gaming virtual rehabilitation http://journals.sagepub.com/doi/abs/10.1177/2055207616641302 doi:10.1177/2055207616641302 doi:10.1177/2055207616641302 |
| spellingShingle | Home-based rehabilitation virtual reality gaming technology interactive video gaming commercial gaming virtual rehabilitation Threapleton, Kate Drummond, Avril E.R. Standen, Penny Virtual rehabilitation: what are the practical barriers for home-based research? |
| title | Virtual rehabilitation: what are the practical barriers for home-based research? |
| title_full | Virtual rehabilitation: what are the practical barriers for home-based research? |
| title_fullStr | Virtual rehabilitation: what are the practical barriers for home-based research? |
| title_full_unstemmed | Virtual rehabilitation: what are the practical barriers for home-based research? |
| title_short | Virtual rehabilitation: what are the practical barriers for home-based research? |
| title_sort | virtual rehabilitation: what are the practical barriers for home-based research? |
| topic | Home-based rehabilitation virtual reality gaming technology interactive video gaming commercial gaming virtual rehabilitation |
| url | https://eprints.nottingham.ac.uk/41270/ https://eprints.nottingham.ac.uk/41270/ https://eprints.nottingham.ac.uk/41270/ |