Virtual rehabilitation: what are the practical barriers for home-based research?

Virtual reality technologies are becoming increasingly accessible and affordable to deliver, and consequently the interest in applying virtual reality within rehabilitation is growing. This has resulted in the emergence of research exploring the utility of virtual reality and interactive video gamin...

Full description

Bibliographic Details
Main Authors: Threapleton, Kate, Drummond, Avril E.R., Standen, Penny
Format: Article
Published: SAGE Journals 2016
Subjects:
Online Access:https://eprints.nottingham.ac.uk/41270/
_version_ 1848796235636408320
author Threapleton, Kate
Drummond, Avril E.R.
Standen, Penny
author_facet Threapleton, Kate
Drummond, Avril E.R.
Standen, Penny
author_sort Threapleton, Kate
building Nottingham Research Data Repository
collection Online Access
description Virtual reality technologies are becoming increasingly accessible and affordable to deliver, and consequently the interest in applying virtual reality within rehabilitation is growing. This has resulted in the emergence of research exploring the utility of virtual reality and interactive video gaming interventions for home use by patients. The aim of this paper is to highlight the practical factors and difficulties that may be encountered in research in this area, and to make recommendations for addressing these. Whilst this paper focuses on examples drawn mainly from stroke rehabilitation research, many of the issues raised are relevant to other conditions where virtual reality approaches have the potential to be applied to home-based rehabilitation.
first_indexed 2025-11-14T19:44:46Z
format Article
id nottingham-41270
institution University of Nottingham Malaysia Campus
institution_category Local University
last_indexed 2025-11-14T19:44:46Z
publishDate 2016
publisher SAGE Journals
recordtype eprints
repository_type Digital Repository
spelling nottingham-412702020-05-04T18:14:14Z https://eprints.nottingham.ac.uk/41270/ Virtual rehabilitation: what are the practical barriers for home-based research? Threapleton, Kate Drummond, Avril E.R. Standen, Penny Virtual reality technologies are becoming increasingly accessible and affordable to deliver, and consequently the interest in applying virtual reality within rehabilitation is growing. This has resulted in the emergence of research exploring the utility of virtual reality and interactive video gaming interventions for home use by patients. The aim of this paper is to highlight the practical factors and difficulties that may be encountered in research in this area, and to make recommendations for addressing these. Whilst this paper focuses on examples drawn mainly from stroke rehabilitation research, many of the issues raised are relevant to other conditions where virtual reality approaches have the potential to be applied to home-based rehabilitation. SAGE Journals 2016-11-01 Article PeerReviewed Threapleton, Kate, Drummond, Avril E.R. and Standen, Penny (2016) Virtual rehabilitation: what are the practical barriers for home-based research? Digital Health, 2 . pp. 1-11. ISSN 2055-2076 Home-based rehabilitation virtual reality gaming technology interactive video gaming commercial gaming virtual rehabilitation http://journals.sagepub.com/doi/abs/10.1177/2055207616641302 doi:10.1177/2055207616641302 doi:10.1177/2055207616641302
spellingShingle Home-based
rehabilitation
virtual reality
gaming technology
interactive video gaming
commercial gaming
virtual rehabilitation
Threapleton, Kate
Drummond, Avril E.R.
Standen, Penny
Virtual rehabilitation: what are the practical barriers for home-based research?
title Virtual rehabilitation: what are the practical barriers for home-based research?
title_full Virtual rehabilitation: what are the practical barriers for home-based research?
title_fullStr Virtual rehabilitation: what are the practical barriers for home-based research?
title_full_unstemmed Virtual rehabilitation: what are the practical barriers for home-based research?
title_short Virtual rehabilitation: what are the practical barriers for home-based research?
title_sort virtual rehabilitation: what are the practical barriers for home-based research?
topic Home-based
rehabilitation
virtual reality
gaming technology
interactive video gaming
commercial gaming
virtual rehabilitation
url https://eprints.nottingham.ac.uk/41270/
https://eprints.nottingham.ac.uk/41270/
https://eprints.nottingham.ac.uk/41270/