Video gaming and gaming addiction in transgender people: an exploratory study

Background: There is anecdotal clinical evidence that transgender people use the online world – such as forums and online video gaming – for the purpose of experiencing their gender identity in a safe, non-threatening, non alienating, nonstigmatizing, and non-critical environment. Aims: To describe...

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Main Authors: Arcelus, Jon, Bouman, Walter Pierre, Richards, Christina, Jimenez-Murcia, Susana, Griffiths, Mark
Format: Article
Published: Akadémiai Kiadó 2017
Subjects:
Online Access:https://eprints.nottingham.ac.uk/41072/
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author Arcelus, Jon
Bouman, Walter Pierre
Richards, Christina
Jimenez-Murcia, Susana
Griffiths, Mark
author_facet Arcelus, Jon
Bouman, Walter Pierre
Richards, Christina
Jimenez-Murcia, Susana
Griffiths, Mark
author_sort Arcelus, Jon
building Nottingham Research Data Repository
collection Online Access
description Background: There is anecdotal clinical evidence that transgender people use the online world – such as forums and online video gaming – for the purpose of experiencing their gender identity in a safe, non-threatening, non alienating, nonstigmatizing, and non-critical environment. Aims: To describe the type and degree of gaming behaviour in a comparatively large group of transgender people accessing transgender health services, and to investigate the main predictors of problematic gaming behaviour, focussing on several variables linked to social and interpersonal skills. Methods: Every individual referred to a national transgender health service in the United Kingdom (UK) during an 12-month period was invited to complete a series of questionnaires to measure interpersonal functioning, severity of autistic features, and anxiety and depressive symptoms. Results: A total of 245 people agreed to participate in the study with 154 (62.9%) describing themselves as current gamers. Gaming behaviour in the transgender population attending transgender health services was prevalent, but less than 1% of them presented with clinical scores for Internet Gaming Disorder with no differences according to gender. Problematic gaming behaviour was best predicted by general interpersonal problems, problems socialising, autistic behaviour, anxiety, and depression. Discussion and conclusions: If gaming is used by transgender individuals as a way to cope with anxiety levels and avoid social contact, then gaming which has been designed for this purpose may also be used positively to target those deficits and prepare the person for a successful transition.
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spelling nottingham-410722020-05-04T18:30:35Z https://eprints.nottingham.ac.uk/41072/ Video gaming and gaming addiction in transgender people: an exploratory study Arcelus, Jon Bouman, Walter Pierre Richards, Christina Jimenez-Murcia, Susana Griffiths, Mark Background: There is anecdotal clinical evidence that transgender people use the online world – such as forums and online video gaming – for the purpose of experiencing their gender identity in a safe, non-threatening, non alienating, nonstigmatizing, and non-critical environment. Aims: To describe the type and degree of gaming behaviour in a comparatively large group of transgender people accessing transgender health services, and to investigate the main predictors of problematic gaming behaviour, focussing on several variables linked to social and interpersonal skills. Methods: Every individual referred to a national transgender health service in the United Kingdom (UK) during an 12-month period was invited to complete a series of questionnaires to measure interpersonal functioning, severity of autistic features, and anxiety and depressive symptoms. Results: A total of 245 people agreed to participate in the study with 154 (62.9%) describing themselves as current gamers. Gaming behaviour in the transgender population attending transgender health services was prevalent, but less than 1% of them presented with clinical scores for Internet Gaming Disorder with no differences according to gender. Problematic gaming behaviour was best predicted by general interpersonal problems, problems socialising, autistic behaviour, anxiety, and depression. Discussion and conclusions: If gaming is used by transgender individuals as a way to cope with anxiety levels and avoid social contact, then gaming which has been designed for this purpose may also be used positively to target those deficits and prepare the person for a successful transition. Akadémiai Kiadó 2017-01-15 Article PeerReviewed Arcelus, Jon, Bouman, Walter Pierre, Richards, Christina, Jimenez-Murcia, Susana and Griffiths, Mark (2017) Video gaming and gaming addiction in transgender people: an exploratory study. Journal of Behavioral Addictions . ISSN 2063-5303 transgender gaming addiction interpersonal anxiety depression http://www.akademiai.com/doi/abs/10.1556/2006.6.2017.002 doi:10.1556/2006.6.2017.002 doi:10.1556/2006.6.2017.002
spellingShingle transgender
gaming
addiction
interpersonal
anxiety
depression
Arcelus, Jon
Bouman, Walter Pierre
Richards, Christina
Jimenez-Murcia, Susana
Griffiths, Mark
Video gaming and gaming addiction in transgender people: an exploratory study
title Video gaming and gaming addiction in transgender people: an exploratory study
title_full Video gaming and gaming addiction in transgender people: an exploratory study
title_fullStr Video gaming and gaming addiction in transgender people: an exploratory study
title_full_unstemmed Video gaming and gaming addiction in transgender people: an exploratory study
title_short Video gaming and gaming addiction in transgender people: an exploratory study
title_sort video gaming and gaming addiction in transgender people: an exploratory study
topic transgender
gaming
addiction
interpersonal
anxiety
depression
url https://eprints.nottingham.ac.uk/41072/
https://eprints.nottingham.ac.uk/41072/
https://eprints.nottingham.ac.uk/41072/