Ways of spectating: unravelling spectator participation in Kinect play

We explore spectating on video game play as an interactional and participatory activity. Drawing on a corpus of video recordings capturing 'naturally occurring' Kinect gaming within home settings, we detail how the analytic 'work' of spectating is interactionally accomplished as...

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Main Authors: Tekin, Burak S., Reeves, Stuart
Format: Conference or Workshop Item
Published: ACM 2017
Subjects:
Online Access:https://eprints.nottingham.ac.uk/40511/
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author Tekin, Burak S.
Reeves, Stuart
author_facet Tekin, Burak S.
Reeves, Stuart
author_sort Tekin, Burak S.
building Nottingham Research Data Repository
collection Online Access
description We explore spectating on video game play as an interactional and participatory activity. Drawing on a corpus of video recordings capturing 'naturally occurring' Kinect gaming within home settings, we detail how the analytic 'work' of spectating is interactionally accomplished as a matter of collaborative action with players and engagement in the game. We examine: spectators supporting players with continuous 'scaffolding'; spectators critiquing player technique during and between moments of play; spectators recognising and complimenting competent player conduct; and spectators reflecting on prior play to build instructions for the player. From this we draw out a number of points that shift the conversation in HCI about 'the spectator' towards understanding and designing for spectating as an interactional activity; that is, sequentially ordered and temporally coordinated. We also discuss bodily conduct and the particular ways of 'seeing' involved in spectating, and conclude with remarks on conceptual and design implications for HCI.
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spelling nottingham-405112020-05-04T18:45:19Z https://eprints.nottingham.ac.uk/40511/ Ways of spectating: unravelling spectator participation in Kinect play Tekin, Burak S. Reeves, Stuart We explore spectating on video game play as an interactional and participatory activity. Drawing on a corpus of video recordings capturing 'naturally occurring' Kinect gaming within home settings, we detail how the analytic 'work' of spectating is interactionally accomplished as a matter of collaborative action with players and engagement in the game. We examine: spectators supporting players with continuous 'scaffolding'; spectators critiquing player technique during and between moments of play; spectators recognising and complimenting competent player conduct; and spectators reflecting on prior play to build instructions for the player. From this we draw out a number of points that shift the conversation in HCI about 'the spectator' towards understanding and designing for spectating as an interactional activity; that is, sequentially ordered and temporally coordinated. We also discuss bodily conduct and the particular ways of 'seeing' involved in spectating, and conclude with remarks on conceptual and design implications for HCI. ACM 2017-05-09 Conference or Workshop Item PeerReviewed Tekin, Burak S. and Reeves, Stuart (2017) Ways of spectating: unravelling spectator participation in Kinect play. In: ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), 6-11 May 2017, Denver, Colorado, USA. Spectatorship Spectating Kinect Video gaming Participation Ethnomethodology Conversation analysis http://dx.doi.org/10.1145/3025453.3025813
spellingShingle Spectatorship
Spectating
Kinect
Video gaming
Participation
Ethnomethodology
Conversation analysis
Tekin, Burak S.
Reeves, Stuart
Ways of spectating: unravelling spectator participation in Kinect play
title Ways of spectating: unravelling spectator participation in Kinect play
title_full Ways of spectating: unravelling spectator participation in Kinect play
title_fullStr Ways of spectating: unravelling spectator participation in Kinect play
title_full_unstemmed Ways of spectating: unravelling spectator participation in Kinect play
title_short Ways of spectating: unravelling spectator participation in Kinect play
title_sort ways of spectating: unravelling spectator participation in kinect play
topic Spectatorship
Spectating
Kinect
Video gaming
Participation
Ethnomethodology
Conversation analysis
url https://eprints.nottingham.ac.uk/40511/
https://eprints.nottingham.ac.uk/40511/