Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation

Vertigo – the momentary disruption of the stability of perception – is an intriguing game element that underlies many unique play experiences, such as spinning in circles as children to rock climbing as adults, yet vertigo is relatively unexplored when it comes to digital play. In this paper we expl...

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Main Authors: Byrne, Richard, Marshall, Joe, Mueller, Florian ‘Floyd’
Format: Conference or Workshop Item
Published: 2016
Subjects:
Online Access:https://eprints.nottingham.ac.uk/39948/
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author Byrne, Richard
Marshall, Joe
Mueller, Florian ‘Floyd’
author_facet Byrne, Richard
Marshall, Joe
Mueller, Florian ‘Floyd’
author_sort Byrne, Richard
building Nottingham Research Data Repository
collection Online Access
description Vertigo – the momentary disruption of the stability of perception – is an intriguing game element that underlies many unique play experiences, such as spinning in circles as children to rock climbing as adults, yet vertigo is relatively unexplored when it comes to digital play. In this paper we explore the potential of Galvanic Vestibular Stimulation (GVS) as a game design tool for digital vertigo games. We detail the design and evaluation of a novel two player GVS game, Balance Ninja. From study observations and analysis of Balance Ninja (N=20), we present three design themes and six design strategies that can be used to aid game designers of future digital vertigo games. With this work we aim to highlight that vertigo can be a valuable digital game element that helps to expand the range of games we play.
first_indexed 2025-11-14T19:40:14Z
format Conference or Workshop Item
id nottingham-39948
institution University of Nottingham Malaysia Campus
institution_category Local University
last_indexed 2025-11-14T19:40:14Z
publishDate 2016
recordtype eprints
repository_type Digital Repository
spelling nottingham-399482020-05-04T18:16:52Z https://eprints.nottingham.ac.uk/39948/ Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation Byrne, Richard Marshall, Joe Mueller, Florian ‘Floyd’ Vertigo – the momentary disruption of the stability of perception – is an intriguing game element that underlies many unique play experiences, such as spinning in circles as children to rock climbing as adults, yet vertigo is relatively unexplored when it comes to digital play. In this paper we explore the potential of Galvanic Vestibular Stimulation (GVS) as a game design tool for digital vertigo games. We detail the design and evaluation of a novel two player GVS game, Balance Ninja. From study observations and analysis of Balance Ninja (N=20), we present three design themes and six design strategies that can be used to aid game designers of future digital vertigo games. With this work we aim to highlight that vertigo can be a valuable digital game element that helps to expand the range of games we play. 2016-10-16 Conference or Workshop Item PeerReviewed Byrne, Richard, Marshall, Joe and Mueller, Florian ‘Floyd’ (2016) Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation. In: CHI Play 2016: 2016 Annual Symposium on Computer-Human Interaction in Play, Oct 16-19 2016, Austin, Texas, USA. Vertigo Play Ilinx Movement-based games Exertion games Vestibular stimulation http://dl.acm.org/citation.cfm?doid=2967934.2968080
spellingShingle Vertigo
Play
Ilinx
Movement-based games
Exertion games
Vestibular stimulation
Byrne, Richard
Marshall, Joe
Mueller, Florian ‘Floyd’
Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation
title Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation
title_full Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation
title_fullStr Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation
title_full_unstemmed Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation
title_short Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation
title_sort balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation
topic Vertigo
Play
Ilinx
Movement-based games
Exertion games
Vestibular stimulation
url https://eprints.nottingham.ac.uk/39948/
https://eprints.nottingham.ac.uk/39948/