Special issue: Games and gaming in China
| Main Authors: | Liboriussen, Bjarke, Martin, Paul |
|---|---|
| Format: | Article |
| Published: |
Sage
2016
|
| Subjects: | |
| Online Access: | https://eprints.nottingham.ac.uk/39231/ |
Similar Items
Collecting: a way of exploring the difficulty to leave game world
by: Guo, Yichen
Published: (2015)
by: Guo, Yichen
Published: (2015)
Pursuit differential games of many players on surface of cylinder and cone
by: Karapanan, Piriatharisini
Published: (2022)
by: Karapanan, Piriatharisini
Published: (2022)
Strategic choice of entry mode into China: the case of video games firms
by: Ukrit, Nuchana
Published: (2008)
by: Ukrit, Nuchana
Published: (2008)
Roleplaying and Rituals For Cultural Heritage-Orientated Games
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Designing brutal multiplayer video games
by: Marshall, Joe, et al.
Published: (2016)
by: Marshall, Joe, et al.
Published: (2016)
MQUIT (Game Money) / Wan Noor Faaizah Wan Omar ... [et al.]
by: Wan Omar, Wan Noor Faaizah, et al.
Published: (2018)
by: Wan Omar, Wan Noor Faaizah, et al.
Published: (2018)
World of KidsMath: Adventure game-based learning Mathematics for preschool children / Muhammad Amirul Hakim Amri
by: Amri, Muhammad Amirul Hakim
Published: (2015)
by: Amri, Muhammad Amirul Hakim
Published: (2015)
The Effective Integration of Digital Games and Learning Content
by: Habgood, Matthew Peter Jacob
Published: (2007)
by: Habgood, Matthew Peter Jacob
Published: (2007)
Simple motion pursuit differential game of many pursuers and one evader on convex compact set
by: Raja Ramli, Raja Noorsuria
Published: (2016)
by: Raja Ramli, Raja Noorsuria
Published: (2016)
Digital game education: designing interventions to encourage players’ informed reflections on their digital gaming practices
by: Marques de Albuquerque, Rafael
Published: (2016)
by: Marques de Albuquerque, Rafael
Published: (2016)
Role playing game for student to learn Malaysian history / Muhammad Azmierul Mazelan
by: Mazelan, Muhammad Azmierul
Published: (2015)
by: Mazelan, Muhammad Azmierul
Published: (2015)
Education game / Azree Ramli
by: Ramli, Azree
Published: (2004)
by: Ramli, Azree
Published: (2004)
A lived and living UK gaming oral history: untangling narratives of resistance and resurgence in videogame space
by: Kaufman, Imo
Published: (2025)
by: Kaufman, Imo
Published: (2025)
Linear pursuit-evasion differential games with integral constraints on control functions.
by: Khakestari, Marzieh
Published: (2011)
by: Khakestari, Marzieh
Published: (2011)
Build social interaction and local value in children
through board game interface design / Retno Purwanti and Ayu Dian Ramadhani
by: Retno, Purwanti, et al.
Published: (2018)
by: Retno, Purwanti, et al.
Published: (2018)
Expanding exertion gaming
by: Marshall, Joe, et al.
Published: (2016)
by: Marshall, Joe, et al.
Published: (2016)
Multi pursuer differential game of optimal approach with integral constraints on player controls
by: Abd Rasid, Norshakila
Published: (2013)
by: Abd Rasid, Norshakila
Published: (2013)
Situating social games in the everyday: an Australian perspective
by: Willson, Michele
Published: (2015)
by: Willson, Michele
Published: (2015)
Ketingting think: promoting innovative traditional game to young generation / Mahanim Omar ... [et al.]
by: Omar, Mahanim, et al.
Published: (2018)
by: Omar, Mahanim, et al.
Published: (2018)
An investigation into how the Olympic Games have impacted upon their host countries; focusing mainly the economic footprint that the Games leave behind.
by: Ripley, Claudia
Published: (2007)
by: Ripley, Claudia
Published: (2007)
Developing ideation cards to support the design of mixed reality games
by: Wetzel, Richard
Published: (2017)
by: Wetzel, Richard
Published: (2017)
Playing with social and emotional game companions
by: Chowanda, Andry, et al.
Published: (2016)
by: Chowanda, Andry, et al.
Published: (2016)
Differential games with many pursuers and integral constraints on controls of players
by: Ali Allahabi, Fateh Abdo
Published: (2011)
by: Ali Allahabi, Fateh Abdo
Published: (2011)
Augmented reality to induce enjoyment in edutainment mobile game
by: Oo Yew, Beng Keat, et al.
Published: (2018)
by: Oo Yew, Beng Keat, et al.
Published: (2018)
Implementing Malay traditional games in the classroom: a case study of young children in cultural art / Nur Faizah Che Me
by: Che Me, Nur Faizah
Published: (2013)
by: Che Me, Nur Faizah
Published: (2013)
Theoretical Issues for Game-based Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Trading card game as reading medium in context of Malaysian folklore / Muhammad Hamdi Esahal
by: Esahal, Muhammad Hamdi
Published: (2014)
by: Esahal, Muhammad Hamdi
Published: (2014)
What motivates people to purchase virtual items via gacha mechanics of video games? A case study of Chinese game players
by: Zeng, Ziyan
Published: (2018)
by: Zeng, Ziyan
Published: (2018)
Game based learning for primary school students on photosynthesis topic / Nur Afiqah Yazid
by: Yazid, Nur Afiqah
Published: (2017)
by: Yazid, Nur Afiqah
Published: (2017)
Evasion differential game from many pursuers of one evader whose control set is a sector
by: Syed Mafdzot, Sharifah Anisah
Published: (2016)
by: Syed Mafdzot, Sharifah Anisah
Published: (2016)
Simple motion evasion differential game of multiple pursuers and single evader with integral constraints on control function
by: Salleh, Yusra
Published: (2013)
by: Salleh, Yusra
Published: (2013)
In-game-advertising (advergame) as an alternative tools in increasing local brand awareness / Suzani Azmin
by: Azmin, Suzani
Published: (2006)
by: Azmin, Suzani
Published: (2006)
Military computer games and the new American militarism: what computer games teach us about war
by: Thomson, Matthew Ian Malcolm
Published: (2009)
by: Thomson, Matthew Ian Malcolm
Published: (2009)
Psychological and Social Gratification Factors Related to Pathological Gaming among Undergraduate Students
by: Ng, You Ming
Published: (2011)
by: Ng, You Ming
Published: (2011)
Improving creativeness of computer games produced by students through appreciative learning approach
by: Wan Ali, Wan Zah, et al.
Published: (2011)
by: Wan Ali, Wan Zah, et al.
Published: (2011)
The economics of free: freemium games, branding and the impatience economy
by: Evans, Elizabeth
Published: (2015)
by: Evans, Elizabeth
Published: (2015)
Pursuit and evasion differential games described by infinite two-systems of first order differential equations
by: Kamal Mustapha, Puteri Nur Aizzat
Published: (2018)
by: Kamal Mustapha, Puteri Nur Aizzat
Published: (2018)
Evidence-based guidelines for wise use of electronic games by children
by: Straker, Leon, et al.
Published: (2014)
by: Straker, Leon, et al.
Published: (2014)
Fortune run: a mobile game showcasing cultural celebration in Malaysia
by: Chong, Yong Khong, et al.
Published: (2018)
by: Chong, Yong Khong, et al.
Published: (2018)
Critical Gaming: Interactive History and Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Similar Items
-
Collecting: a way of exploring the difficulty to leave game world
by: Guo, Yichen
Published: (2015) -
Pursuit differential games of many players on surface of cylinder and cone
by: Karapanan, Piriatharisini
Published: (2022) -
Strategic choice of entry mode into China: the case of video games firms
by: Ukrit, Nuchana
Published: (2008) -
Roleplaying and Rituals For Cultural Heritage-Orientated Games
by: Champion, Erik
Published: (2015) -
Designing brutal multiplayer video games
by: Marshall, Joe, et al.
Published: (2016)