ERiSA: building emotionally realistic social game-agents companions

We propose an integrated framework for social and emotional game-agents to enhance their believability and quality of interaction, in particular by allowing an agent to forge social relations and make appropriate use of social signals. The framework is modular including sensing, interpretation, beha...

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Main Authors: Chowanda, Andry, Blanchfield, Peter, Flintham, Martin D., Valstar, Michel
Other Authors: Bickmore, Timothy
Format: Article
Published: Springer Verlag 2014
Subjects:
Online Access:https://eprints.nottingham.ac.uk/37880/
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author Chowanda, Andry
Blanchfield, Peter
Flintham, Martin D.
Valstar, Michel
author2 Bickmore, Timothy
author_facet Bickmore, Timothy
Chowanda, Andry
Blanchfield, Peter
Flintham, Martin D.
Valstar, Michel
author_sort Chowanda, Andry
building Nottingham Research Data Repository
collection Online Access
description We propose an integrated framework for social and emotional game-agents to enhance their believability and quality of interaction, in particular by allowing an agent to forge social relations and make appropriate use of social signals. The framework is modular including sensing, interpretation, behaviour generation, and game components. We propose a generic formulation of action selection rules based on observed social and emotional signals, the agent’s personality, and the social relation between agent and player. The rules are formulated such that its variables can easily be obtained from real data. We illustrate and evaluate our framework using a simple social game called The Smile Game.
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institution University of Nottingham Malaysia Campus
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publishDate 2014
publisher Springer Verlag
recordtype eprints
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spelling nottingham-378802020-05-04T16:51:37Z https://eprints.nottingham.ac.uk/37880/ ERiSA: building emotionally realistic social game-agents companions Chowanda, Andry Blanchfield, Peter Flintham, Martin D. Valstar, Michel We propose an integrated framework for social and emotional game-agents to enhance their believability and quality of interaction, in particular by allowing an agent to forge social relations and make appropriate use of social signals. The framework is modular including sensing, interpretation, behaviour generation, and game components. We propose a generic formulation of action selection rules based on observed social and emotional signals, the agent’s personality, and the social relation between agent and player. The rules are formulated such that its variables can easily be obtained from real data. We illustrate and evaluate our framework using a simple social game called The Smile Game. Springer Verlag Bickmore, Timothy Marsella, Stacy Sidner, Candace 2014-09-01 Article PeerReviewed Chowanda, Andry, Blanchfield, Peter, Flintham, Martin D. and Valstar, Michel (2014) ERiSA: building emotionally realistic social game-agents companions. Lecture Notes in Computer Science, 8637 . pp. 134-143. ISSN 0302-9743 Social Relationship Framework Game-Agents Interactions http://link.springer.com/chapter/10.1007%2F978-3-319-09767-1_16 doi:10.1007/978-3-319-09767-1_16 doi:10.1007/978-3-319-09767-1_16
spellingShingle Social Relationship
Framework
Game-Agents
Interactions
Chowanda, Andry
Blanchfield, Peter
Flintham, Martin D.
Valstar, Michel
ERiSA: building emotionally realistic social game-agents companions
title ERiSA: building emotionally realistic social game-agents companions
title_full ERiSA: building emotionally realistic social game-agents companions
title_fullStr ERiSA: building emotionally realistic social game-agents companions
title_full_unstemmed ERiSA: building emotionally realistic social game-agents companions
title_short ERiSA: building emotionally realistic social game-agents companions
title_sort erisa: building emotionally realistic social game-agents companions
topic Social Relationship
Framework
Game-Agents
Interactions
url https://eprints.nottingham.ac.uk/37880/
https://eprints.nottingham.ac.uk/37880/
https://eprints.nottingham.ac.uk/37880/