Provenance for the people: an HCI perspective on the W3C PROV standard through an online game

In the information age, tools for examining the validity of data are invaluable. Provenance is one such tool, and the PROV model proposed by the World Wide Web Consortium in 2013 offers a means of expressing provenance in a machine readable format. In this paper, we examine from a user’s standpoint...

Full description

Bibliographic Details
Main Authors: Bachour, Khaled, Wetzel, Richard, Flintham, Martin, Huynh, Trung Dong, Rodden, Tom A., Moreau, Luc
Format: Conference or Workshop Item
Published: 2015
Subjects:
Online Access:https://eprints.nottingham.ac.uk/37612/
_version_ 1848795496830730240
author Bachour, Khaled
Wetzel, Richard
Flintham, Martin
Huynh, Trung Dong
Rodden, Tom A.
Moreau, Luc
author_facet Bachour, Khaled
Wetzel, Richard
Flintham, Martin
Huynh, Trung Dong
Rodden, Tom A.
Moreau, Luc
author_sort Bachour, Khaled
building Nottingham Research Data Repository
collection Online Access
description In the information age, tools for examining the validity of data are invaluable. Provenance is one such tool, and the PROV model proposed by the World Wide Web Consortium in 2013 offers a means of expressing provenance in a machine readable format. In this paper, we examine from a user’s standpoint notions of provenance, the accessibility of the PROV model, and the general attitudes towards history and the verifiability of information in modern data society. We do this through the medium of an online-game designed to explore these issues and present the findings of the study along with a discussion of some of its implications.
first_indexed 2025-11-14T19:33:01Z
format Conference or Workshop Item
id nottingham-37612
institution University of Nottingham Malaysia Campus
institution_category Local University
last_indexed 2025-11-14T19:33:01Z
publishDate 2015
recordtype eprints
repository_type Digital Repository
spelling nottingham-376122020-05-04T20:09:04Z https://eprints.nottingham.ac.uk/37612/ Provenance for the people: an HCI perspective on the W3C PROV standard through an online game Bachour, Khaled Wetzel, Richard Flintham, Martin Huynh, Trung Dong Rodden, Tom A. Moreau, Luc In the information age, tools for examining the validity of data are invaluable. Provenance is one such tool, and the PROV model proposed by the World Wide Web Consortium in 2013 offers a means of expressing provenance in a machine readable format. In this paper, we examine from a user’s standpoint notions of provenance, the accessibility of the PROV model, and the general attitudes towards history and the verifiability of information in modern data society. We do this through the medium of an online-game designed to explore these issues and present the findings of the study along with a discussion of some of its implications. 2015-04 Conference or Workshop Item PeerReviewed Bachour, Khaled, Wetzel, Richard, Flintham, Martin, Huynh, Trung Dong, Rodden, Tom A. and Moreau, Luc (2015) Provenance for the people: an HCI perspective on the W3C PROV standard through an online game. In: 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI'15), 18-23 April 2015, Seoul, Republic of Korea. Provenance PROV standard serious game user study http://dl.acm.org/citation.cfm?id=2702455&CFID=682646210&CFTOKEN=54103147
spellingShingle Provenance
PROV standard
serious game
user study
Bachour, Khaled
Wetzel, Richard
Flintham, Martin
Huynh, Trung Dong
Rodden, Tom A.
Moreau, Luc
Provenance for the people: an HCI perspective on the W3C PROV standard through an online game
title Provenance for the people: an HCI perspective on the W3C PROV standard through an online game
title_full Provenance for the people: an HCI perspective on the W3C PROV standard through an online game
title_fullStr Provenance for the people: an HCI perspective on the W3C PROV standard through an online game
title_full_unstemmed Provenance for the people: an HCI perspective on the W3C PROV standard through an online game
title_short Provenance for the people: an HCI perspective on the W3C PROV standard through an online game
title_sort provenance for the people: an hci perspective on the w3c prov standard through an online game
topic Provenance
PROV standard
serious game
user study
url https://eprints.nottingham.ac.uk/37612/
https://eprints.nottingham.ac.uk/37612/