The Grime scene: social media, music, creation and consumption

In this paper we start to explore and unpack the work of Grime music producers and performers with a focus on their attitudes, working practices and use of social media. We explore the origins of grime and describe a complex set of interactions between people and technology in order to facilitate th...

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Main Authors: McGrath, Sean, Chamberlain, Alan, Benford, Steve
Format: Conference or Workshop Item
Published: 2016
Subjects:
Online Access:https://eprints.nottingham.ac.uk/37503/
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author McGrath, Sean
Chamberlain, Alan
Benford, Steve
author_facet McGrath, Sean
Chamberlain, Alan
Benford, Steve
author_sort McGrath, Sean
building Nottingham Research Data Repository
collection Online Access
description In this paper we start to explore and unpack the work of Grime music producers and performers with a focus on their attitudes, working practices and use of social media. We explore the origins of grime and describe a complex set of interactions between people and technology in order to facilitate the production and dissemination of audio content in an evolving digital climate. We explore how individuals in this space curate and collect content, with a view to reuse in the future. We also explore how grime is evolving and ways in which technology might be able to facilitate many of these processes more effectively. Finally, we explore technological issues that pertain to music production and dissemination in its current state and implications for design for future applications and contexts. Citation Sean McGrath, Alan Chamberlain & Steve Benford (2016) “The Grime Scene: Social Media, Music, Creation and Consumption”, Audio Mostly 2016, October 4-6 Norrköping, Sweden, ACM.
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institution University of Nottingham Malaysia Campus
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spelling nottingham-375032020-05-04T18:18:04Z https://eprints.nottingham.ac.uk/37503/ The Grime scene: social media, music, creation and consumption McGrath, Sean Chamberlain, Alan Benford, Steve In this paper we start to explore and unpack the work of Grime music producers and performers with a focus on their attitudes, working practices and use of social media. We explore the origins of grime and describe a complex set of interactions between people and technology in order to facilitate the production and dissemination of audio content in an evolving digital climate. We explore how individuals in this space curate and collect content, with a view to reuse in the future. We also explore how grime is evolving and ways in which technology might be able to facilitate many of these processes more effectively. Finally, we explore technological issues that pertain to music production and dissemination in its current state and implications for design for future applications and contexts. Citation Sean McGrath, Alan Chamberlain & Steve Benford (2016) “The Grime Scene: Social Media, Music, Creation and Consumption”, Audio Mostly 2016, October 4-6 Norrköping, Sweden, ACM. 2016-10-04 Conference or Workshop Item PeerReviewed McGrath, Sean, Chamberlain, Alan and Benford, Steve (2016) The Grime scene: social media, music, creation and consumption. In: Audio Mostly 2016 (AM'16), 4-6 October 2016, Norrkoping, Sweden. Music; Social Media; Production; Ethnography; Community; HCI Creativity; Innovation; Audio; Digital CSCW Collaboration identity culture Grime technology
spellingShingle Music; Social Media; Production; Ethnography; Community; HCI
Creativity; Innovation; Audio; Digital
CSCW
Collaboration
identity
culture
Grime
technology
McGrath, Sean
Chamberlain, Alan
Benford, Steve
The Grime scene: social media, music, creation and consumption
title The Grime scene: social media, music, creation and consumption
title_full The Grime scene: social media, music, creation and consumption
title_fullStr The Grime scene: social media, music, creation and consumption
title_full_unstemmed The Grime scene: social media, music, creation and consumption
title_short The Grime scene: social media, music, creation and consumption
title_sort grime scene: social media, music, creation and consumption
topic Music; Social Media; Production; Ethnography; Community; HCI
Creativity; Innovation; Audio; Digital
CSCW
Collaboration
identity
culture
Grime
technology
url https://eprints.nottingham.ac.uk/37503/