'We're all a bunch of nutters!': the production dynamics of Alternate reality games

Alternate reality games (ARGs) combine transmedia and pervasive storytelling, layering fictional narratives onto real world spaces and raising a number of production challenges in the process. This article will consider the key professional skills, working attitudes, and relationships that sit behin...

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Main Author: Elizabeth, Evans
Format: Article
Published: University of Southern California, Annenberg School of Communication and Journalism 2014
Subjects:
Online Access:https://eprints.nottingham.ac.uk/34469/
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author Elizabeth, Evans
author_facet Elizabeth, Evans
author_sort Elizabeth, Evans
building Nottingham Research Data Repository
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description Alternate reality games (ARGs) combine transmedia and pervasive storytelling, layering fictional narratives onto real world spaces and raising a number of production challenges in the process. This article will consider the key professional skills, working attitudes, and relationships that sit behind ARGs’ complex narratives by focusing on a case study example, Nottingham-based The Malthusian Paradox (TMP). It will focus on how flexibility and trust were manifested throughout TMP’s production process and shaped the dynamics of the production team. In doing so, the article will argue that emerging transmedia narrative forms that exploit the potential of digital technologies are reshaping working practices within the creative industries and requiring practitioners to evolve and revaluate their roles within the creative process.
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spelling nottingham-344692020-05-04T16:52:21Z https://eprints.nottingham.ac.uk/34469/ 'We're all a bunch of nutters!': the production dynamics of Alternate reality games Elizabeth, Evans Alternate reality games (ARGs) combine transmedia and pervasive storytelling, layering fictional narratives onto real world spaces and raising a number of production challenges in the process. This article will consider the key professional skills, working attitudes, and relationships that sit behind ARGs’ complex narratives by focusing on a case study example, Nottingham-based The Malthusian Paradox (TMP). It will focus on how flexibility and trust were manifested throughout TMP’s production process and shaped the dynamics of the production team. In doing so, the article will argue that emerging transmedia narrative forms that exploit the potential of digital technologies are reshaping working practices within the creative industries and requiring practitioners to evolve and revaluate their roles within the creative process. University of Southern California, Annenberg School of Communication and Journalism 2014-08-18 Article PeerReviewed Elizabeth, Evans (2014) 'We're all a bunch of nutters!': the production dynamics of Alternate reality games. International Journal of Communication, 8 . pp. 2323-2343. ISSN 1932-8036 alternate reality games creative labor media work trust production cultures pervasive gaming http://ijoc.org/index.php/ijoc/article/view/2605
spellingShingle alternate reality games
creative labor
media work
trust
production cultures
pervasive gaming
Elizabeth, Evans
'We're all a bunch of nutters!': the production dynamics of Alternate reality games
title 'We're all a bunch of nutters!': the production dynamics of Alternate reality games
title_full 'We're all a bunch of nutters!': the production dynamics of Alternate reality games
title_fullStr 'We're all a bunch of nutters!': the production dynamics of Alternate reality games
title_full_unstemmed 'We're all a bunch of nutters!': the production dynamics of Alternate reality games
title_short 'We're all a bunch of nutters!': the production dynamics of Alternate reality games
title_sort 'we're all a bunch of nutters!': the production dynamics of alternate reality games
topic alternate reality games
creative labor
media work
trust
production cultures
pervasive gaming
url https://eprints.nottingham.ac.uk/34469/
https://eprints.nottingham.ac.uk/34469/