The multimedia challenges raised by pervasive games
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devices, positioning systems and other multimedia sensors, combined with wireless networking, a pervasive game can respond to...
| Main Authors: | , , , , , |
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| Format: | Conference or Workshop Item |
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2005
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| Online Access: | https://eprints.nottingham.ac.uk/34035/ |
| _version_ | 1848794760347648000 |
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| author | Capra, Mauricio Radenkovic, Milena Benford, Steve Oppermann, Leif Drozd, Adam Flintham, Martin |
| author_facet | Capra, Mauricio Radenkovic, Milena Benford, Steve Oppermann, Leif Drozd, Adam Flintham, Martin |
| author_sort | Capra, Mauricio |
| building | Nottingham Research Data Repository |
| collection | Online Access |
| description | Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devices, positioning systems and other multimedia sensors, combined with wireless networking, a pervasive game can respond to a player’s movements and context and enable them to communicate with a game server and other players. We review recent examples of pervasive games in order to explain their distinctive characteristics as multimedia applications. We then consider the challenge of scaling pervasive games to include potentially very large numbers of players. We propose a new approach based upon a campaign model in which individuals, local groups and experts draw on a combination of pervasive games, online services and broadcasting to take part in national or even global events. We discuss the challenges that this raises for further research |
| first_indexed | 2025-11-14T19:21:19Z |
| format | Conference or Workshop Item |
| id | nottingham-34035 |
| institution | University of Nottingham Malaysia Campus |
| institution_category | Local University |
| last_indexed | 2025-11-14T19:21:19Z |
| publishDate | 2005 |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | nottingham-340352020-05-04T16:26:01Z https://eprints.nottingham.ac.uk/34035/ The multimedia challenges raised by pervasive games Capra, Mauricio Radenkovic, Milena Benford, Steve Oppermann, Leif Drozd, Adam Flintham, Martin Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devices, positioning systems and other multimedia sensors, combined with wireless networking, a pervasive game can respond to a player’s movements and context and enable them to communicate with a game server and other players. We review recent examples of pervasive games in order to explain their distinctive characteristics as multimedia applications. We then consider the challenge of scaling pervasive games to include potentially very large numbers of players. We propose a new approach based upon a campaign model in which individuals, local groups and experts draw on a combination of pervasive games, online services and broadcasting to take part in national or even global events. We discuss the challenges that this raises for further research 2005-02-01 Conference or Workshop Item PeerReviewed Capra, Mauricio, Radenkovic, Milena, Benford, Steve, Oppermann, Leif, Drozd, Adam and Flintham, Martin (2005) The multimedia challenges raised by pervasive games. In: 13th Annual ACM International Conference on Multimedia (MULTIMEDIA '05), 6-12 November 2005, Singapore. http://dx.doi.org/10.1145/1101149.1101163 10.1145/1101149.1101163 10.1145/1101149.1101163 10.1145/1101149.1101163 |
| spellingShingle | Capra, Mauricio Radenkovic, Milena Benford, Steve Oppermann, Leif Drozd, Adam Flintham, Martin The multimedia challenges raised by pervasive games |
| title | The multimedia challenges raised by pervasive games |
| title_full | The multimedia challenges raised by pervasive games |
| title_fullStr | The multimedia challenges raised by pervasive games |
| title_full_unstemmed | The multimedia challenges raised by pervasive games |
| title_short | The multimedia challenges raised by pervasive games |
| title_sort | multimedia challenges raised by pervasive games |
| url | https://eprints.nottingham.ac.uk/34035/ https://eprints.nottingham.ac.uk/34035/ https://eprints.nottingham.ac.uk/34035/ |