Wietrzyk, B., & Radenkovic, M. (2007). Enabling rapid and cost-effective creation of massive pervasive games in very unstable environments.
Chicago Style (17th ed.) CitationWietrzyk, Bartosz, and Milena Radenkovic. Enabling Rapid and Cost-effective Creation of Massive Pervasive Games in Very Unstable Environments. 2007.
MLA (9th ed.) CitationWietrzyk, Bartosz, and Milena Radenkovic. Enabling Rapid and Cost-effective Creation of Massive Pervasive Games in Very Unstable Environments. 2007.
Warning: These citations may not always be 100% accurate.