Designing the vertigo experience: vertigo as a design resource for digital bodily play
Vertigo can be described as an attempt to momentarily destroy the stability of perception and inflict a kind of voluptuous panic upon an otherwise lucid mind. Vertigo has, however, not been generally considered as a design resource and we believe it to be under-explored in the area of digital bodily...
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| Format: | Conference or Workshop Item |
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2016
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| Online Access: | https://eprints.nottingham.ac.uk/33863/ |
| _version_ | 1848794722400731136 |
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| author | Byrne, Richard Marshall, Joe Mueller, Florian ‘Floyd’ |
| author_facet | Byrne, Richard Marshall, Joe Mueller, Florian ‘Floyd’ |
| author_sort | Byrne, Richard |
| building | Nottingham Research Data Repository |
| collection | Online Access |
| description | Vertigo can be described as an attempt to momentarily destroy the stability of perception and inflict a kind of voluptuous panic upon an otherwise lucid mind. Vertigo has, however, not been generally considered as a design resource and we believe it to be under-explored in the area of digital bodily play. To investigate how vertigo could be considered as a design resource in this context, we conducted a review of relevant literature and held a design workshop with nine students to explore the potential of vertigo as a design resource for digital bodily play. From our exploration we identify five key design themes that designers might consider when designing a Vertigo Experience. Through this work we hope to encourage designers of bodily play experiences to consider vertigo as a design resource in their games. |
| first_indexed | 2025-11-14T19:20:42Z |
| format | Conference or Workshop Item |
| id | nottingham-33863 |
| institution | University of Nottingham Malaysia Campus |
| institution_category | Local University |
| last_indexed | 2025-11-14T19:20:42Z |
| publishDate | 2016 |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | nottingham-338632020-05-04T17:36:42Z https://eprints.nottingham.ac.uk/33863/ Designing the vertigo experience: vertigo as a design resource for digital bodily play Byrne, Richard Marshall, Joe Mueller, Florian ‘Floyd’ Vertigo can be described as an attempt to momentarily destroy the stability of perception and inflict a kind of voluptuous panic upon an otherwise lucid mind. Vertigo has, however, not been generally considered as a design resource and we believe it to be under-explored in the area of digital bodily play. To investigate how vertigo could be considered as a design resource in this context, we conducted a review of relevant literature and held a design workshop with nine students to explore the potential of vertigo as a design resource for digital bodily play. From our exploration we identify five key design themes that designers might consider when designing a Vertigo Experience. Through this work we hope to encourage designers of bodily play experiences to consider vertigo as a design resource in their games. 2016-02-17 Conference or Workshop Item PeerReviewed Byrne, Richard, Marshall, Joe and Mueller, Florian ‘Floyd’ (2016) Designing the vertigo experience: vertigo as a design resource for digital bodily play. In: TEI 16: Tenth International Conference on Tangible Embedded and Embodied Interaction, 14-17 February 2016, Eindhoven, Netherlands. Vertigo Play Game design Body http://dl.acm.org/citation.cfm?id=2839465 |
| spellingShingle | Vertigo Play Game design Body Byrne, Richard Marshall, Joe Mueller, Florian ‘Floyd’ Designing the vertigo experience: vertigo as a design resource for digital bodily play |
| title | Designing the vertigo experience: vertigo as a design resource for digital bodily play |
| title_full | Designing the vertigo experience: vertigo as a design resource for digital bodily play |
| title_fullStr | Designing the vertigo experience: vertigo as a design resource for digital bodily play |
| title_full_unstemmed | Designing the vertigo experience: vertigo as a design resource for digital bodily play |
| title_short | Designing the vertigo experience: vertigo as a design resource for digital bodily play |
| title_sort | designing the vertigo experience: vertigo as a design resource for digital bodily play |
| topic | Vertigo Play Game design Body |
| url | https://eprints.nottingham.ac.uk/33863/ https://eprints.nottingham.ac.uk/33863/ |