Expanding exertion gaming

While exertion games - digital games where the outcome is determined by physical exertion - are of growing interest in HCI, we believe the current health and fitness focus in the research of exertion games limits the opportunities this field has to offer. In order to broaden the agenda on exertion g...

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Main Authors: Marshall, Joe, Mueller, Florian ‘Floyd’, Benford, Steve, Pijnappel, Sebastiaan
Format: Article
Published: Elsevier 2016
Subjects:
Online Access:https://eprints.nottingham.ac.uk/32008/
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author Marshall, Joe
Mueller, Florian ‘Floyd’
Benford, Steve
Pijnappel, Sebastiaan
author_facet Marshall, Joe
Mueller, Florian ‘Floyd’
Benford, Steve
Pijnappel, Sebastiaan
author_sort Marshall, Joe
building Nottingham Research Data Repository
collection Online Access
description While exertion games - digital games where the outcome is determined by physical exertion - are of growing interest in HCI, we believe the current health and fitness focus in the research of exertion games limits the opportunities this field has to offer. In order to broaden the agenda on exertion games, we link the existing fields of sports and interactive entertainment (arguing these fields have much to offer) by presenting four of our own designs as case studies. Using our experiences with these designs we highlight three key strategies to guide designers in the creation of richer exertion game experiences: designing a temporal trajectory through games with reference to the way exertion changes over time, designing for the inevitable and not necessarily negative effects of pain in exertion games, and designing for the highly socially situated nature of exertion gaming.
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spelling nottingham-320082020-05-04T17:43:13Z https://eprints.nottingham.ac.uk/32008/ Expanding exertion gaming Marshall, Joe Mueller, Florian ‘Floyd’ Benford, Steve Pijnappel, Sebastiaan While exertion games - digital games where the outcome is determined by physical exertion - are of growing interest in HCI, we believe the current health and fitness focus in the research of exertion games limits the opportunities this field has to offer. In order to broaden the agenda on exertion games, we link the existing fields of sports and interactive entertainment (arguing these fields have much to offer) by presenting four of our own designs as case studies. Using our experiences with these designs we highlight three key strategies to guide designers in the creation of richer exertion game experiences: designing a temporal trajectory through games with reference to the way exertion changes over time, designing for the inevitable and not necessarily negative effects of pain in exertion games, and designing for the highly socially situated nature of exertion gaming. Elsevier 2016-03-02 Article PeerReviewed Marshall, Joe, Mueller, Florian ‘Floyd’, Benford, Steve and Pijnappel, Sebastiaan (2016) Expanding exertion gaming. International Journal of Human Computer Studies, 90 . pp. 1-13. ISSN 1071-5819 Exertion; Games; Exertion games; Sport; Entertainment; Play http://www.sciencedirect.com/science/article/pii/S1071581916000239 doi:10.1016/j.ijhcs.2016.02.003 doi:10.1016/j.ijhcs.2016.02.003
spellingShingle Exertion; Games; Exertion games; Sport; Entertainment; Play
Marshall, Joe
Mueller, Florian ‘Floyd’
Benford, Steve
Pijnappel, Sebastiaan
Expanding exertion gaming
title Expanding exertion gaming
title_full Expanding exertion gaming
title_fullStr Expanding exertion gaming
title_full_unstemmed Expanding exertion gaming
title_short Expanding exertion gaming
title_sort expanding exertion gaming
topic Exertion; Games; Exertion games; Sport; Entertainment; Play
url https://eprints.nottingham.ac.uk/32008/
https://eprints.nottingham.ac.uk/32008/
https://eprints.nottingham.ac.uk/32008/