Games to engage: increasing mental health awareness
In recent years there has been rapid growth in the development and use of digital tools in healthcare. One area of research interest is the use of games as tools to improve health and education. Gamification of health is a broad area that includes games aimed at encouraging healthy behaviours throug...
| Main Authors: | Craven, Michael P., Simons, Lucy |
|---|---|
| Format: | Article |
| Published: |
Chartered Institute of Ergonomics & Human Factors
2015
|
| Online Access: | https://eprints.nottingham.ac.uk/31752/ |
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