Computer games for user engagement in attention deficit hyperactivity disorder (ADHD) monitoring and therapy

State-of-the-art computer games and psychological tests for symptom monitoring and therapy in Attention Deficit Hyperactivity Disorder (ADHD) are explored and reviewed. Three foci for research studies are identified: task (human performance) focus; educational focus; medical/clinical focus. It i...

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Main Authors: Craven, Michael P., Groom, Madeleine J.
Format: Conference or Workshop Item
Published: 2015
Subjects:
Online Access:https://eprints.nottingham.ac.uk/31647/
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author Craven, Michael P.
Groom, Madeleine J.
author_facet Craven, Michael P.
Groom, Madeleine J.
author_sort Craven, Michael P.
building Nottingham Research Data Repository
collection Online Access
description State-of-the-art computer games and psychological tests for symptom monitoring and therapy in Attention Deficit Hyperactivity Disorder (ADHD) are explored and reviewed. Three foci for research studies are identified: task (human performance) focus; educational focus; medical/clinical focus. It is found that game designs in the literature include a variety of tests of cognition mostly dependent on attention and executive functions (inhibitory motor control, working memory, interference suppression) which involve reactions to stimuli on computer (or mobile phone) screens. In addition, based on the measurement of neural pathways that can be accessed by Brain Computer Interfaces, there are several applications of games that employ biofeedback and demand the user to control aspects of their brain activity to play them, with the aim of improving function. A number of games have been used in clinical studies for self-monitoring and therapy, some of these controlled with comparators such as treatment as usual or cognitive therapies, or with the individual as their own control, where efficacy is evaluated by measuring behavioural and functional outcomes on measurement instruments such as ADHD or behavioural trait questionnaires or other cognitive tests. Other applications of games include education and raising awareness of mental health conditions to reduce stigma. The paper then presents and proposes designs of new games that are based on psychological tests or tasks that aim to monitor or improve attention, inhibitory and/or motor activity including Continuous Performance Tests, Go/No-go and Stop-signal tasks.
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spelling nottingham-316472020-05-04T20:06:52Z https://eprints.nottingham.ac.uk/31647/ Computer games for user engagement in attention deficit hyperactivity disorder (ADHD) monitoring and therapy Craven, Michael P. Groom, Madeleine J. State-of-the-art computer games and psychological tests for symptom monitoring and therapy in Attention Deficit Hyperactivity Disorder (ADHD) are explored and reviewed. Three foci for research studies are identified: task (human performance) focus; educational focus; medical/clinical focus. It is found that game designs in the literature include a variety of tests of cognition mostly dependent on attention and executive functions (inhibitory motor control, working memory, interference suppression) which involve reactions to stimuli on computer (or mobile phone) screens. In addition, based on the measurement of neural pathways that can be accessed by Brain Computer Interfaces, there are several applications of games that employ biofeedback and demand the user to control aspects of their brain activity to play them, with the aim of improving function. A number of games have been used in clinical studies for self-monitoring and therapy, some of these controlled with comparators such as treatment as usual or cognitive therapies, or with the individual as their own control, where efficacy is evaluated by measuring behavioural and functional outcomes on measurement instruments such as ADHD or behavioural trait questionnaires or other cognitive tests. Other applications of games include education and raising awareness of mental health conditions to reduce stigma. The paper then presents and proposes designs of new games that are based on psychological tests or tasks that aim to monitor or improve attention, inhibitory and/or motor activity including Continuous Performance Tests, Go/No-go and Stop-signal tasks. 2015-10 Conference or Workshop Item PeerReviewed Craven, Michael P. and Groom, Madeleine J. (2015) Computer games for user engagement in attention deficit hyperactivity disorder (ADHD) monitoring and therapy. In: International Conference on Interactive Technologies and Games (iTAG) 2015, 22-23 Oct 2015, Nottingham, UK. Healthcare Gamification e-Health m-Health Pervasive and ubiquitous computing http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=7399487
spellingShingle Healthcare
Gamification
e-Health
m-Health
Pervasive and ubiquitous computing
Craven, Michael P.
Groom, Madeleine J.
Computer games for user engagement in attention deficit hyperactivity disorder (ADHD) monitoring and therapy
title Computer games for user engagement in attention deficit hyperactivity disorder (ADHD) monitoring and therapy
title_full Computer games for user engagement in attention deficit hyperactivity disorder (ADHD) monitoring and therapy
title_fullStr Computer games for user engagement in attention deficit hyperactivity disorder (ADHD) monitoring and therapy
title_full_unstemmed Computer games for user engagement in attention deficit hyperactivity disorder (ADHD) monitoring and therapy
title_short Computer games for user engagement in attention deficit hyperactivity disorder (ADHD) monitoring and therapy
title_sort computer games for user engagement in attention deficit hyperactivity disorder (adhd) monitoring and therapy
topic Healthcare
Gamification
e-Health
m-Health
Pervasive and ubiquitous computing
url https://eprints.nottingham.ac.uk/31647/
https://eprints.nottingham.ac.uk/31647/