Guidelines on Interaction: An exploration into implementing secondary screen experiences on mobile devices

With the advent of devices such as tablets and smartphones, there has been a substantial impact on the way we interact with computers and other technologies, as well as one another, owing to the ability to multitask on such 'second screens'. Second screen applications often provide additio...

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Main Author: Bradford, Jordan
Format: Dissertation (University of Nottingham only)
Language:English
Published: 2013
Subjects:
Online Access:https://eprints.nottingham.ac.uk/30901/
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author Bradford, Jordan
author_facet Bradford, Jordan
author_sort Bradford, Jordan
building Nottingham Research Data Repository
collection Online Access
description With the advent of devices such as tablets and smartphones, there has been a substantial impact on the way we interact with computers and other technologies, as well as one another, owing to the ability to multitask on such 'second screens'. Second screen applications often provide additional or related content that can enhance user experiences in many environments. Portable devices such as mobile phones and tablets are now frequently used to interact with primary screens such as televisions and many apps have been developed to enhance a user's experience, often for entertainment or educational purposes. There are many applications that fall short of user needs however, and therefore in order for more useful second screen experiences to be created, increased guidance is required. This project therefore investigates four popular environments for second screen use: television, gaming, classrooms and museums, consequently identifying types of interaction and functionality that facilitate interesting second screen experiences in these areas. A user study was conducted to substantiate this research and from these findings a set of guidelines for second screen applications was produced. Using these guidelines, a television-based second screen app was designed and prototyped for the television show "Game of Thrones". Through a second user study, the prototype was subsequently evaluated in terms of how useful and engaging an experience it provided and as a result how successfully the guidelines had been put into practice.
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spelling nottingham-309012018-01-20T10:30:41Z https://eprints.nottingham.ac.uk/30901/ Guidelines on Interaction: An exploration into implementing secondary screen experiences on mobile devices Bradford, Jordan With the advent of devices such as tablets and smartphones, there has been a substantial impact on the way we interact with computers and other technologies, as well as one another, owing to the ability to multitask on such 'second screens'. Second screen applications often provide additional or related content that can enhance user experiences in many environments. Portable devices such as mobile phones and tablets are now frequently used to interact with primary screens such as televisions and many apps have been developed to enhance a user's experience, often for entertainment or educational purposes. There are many applications that fall short of user needs however, and therefore in order for more useful second screen experiences to be created, increased guidance is required. This project therefore investigates four popular environments for second screen use: television, gaming, classrooms and museums, consequently identifying types of interaction and functionality that facilitate interesting second screen experiences in these areas. A user study was conducted to substantiate this research and from these findings a set of guidelines for second screen applications was produced. Using these guidelines, a television-based second screen app was designed and prototyped for the television show "Game of Thrones". Through a second user study, the prototype was subsequently evaluated in terms of how useful and engaging an experience it provided and as a result how successfully the guidelines had been put into practice. 2013-12-10 Dissertation (University of Nottingham only) NonPeerReviewed application/pdf en https://eprints.nottingham.ac.uk/30901/1/Jordan%20Bradford.pdf Bradford, Jordan (2013) Guidelines on Interaction: An exploration into implementing secondary screen experiences on mobile devices. [Dissertation (University of Nottingham only)] Second screen smartphone interaction tablet interaction television app gaming app classroom app museum app guidelines companion device game of thrones.
spellingShingle Second screen
smartphone interaction
tablet interaction
television app
gaming app
classroom app
museum app
guidelines
companion device
game of thrones.
Bradford, Jordan
Guidelines on Interaction: An exploration into implementing secondary screen experiences on mobile devices
title Guidelines on Interaction: An exploration into implementing secondary screen experiences on mobile devices
title_full Guidelines on Interaction: An exploration into implementing secondary screen experiences on mobile devices
title_fullStr Guidelines on Interaction: An exploration into implementing secondary screen experiences on mobile devices
title_full_unstemmed Guidelines on Interaction: An exploration into implementing secondary screen experiences on mobile devices
title_short Guidelines on Interaction: An exploration into implementing secondary screen experiences on mobile devices
title_sort guidelines on interaction: an exploration into implementing secondary screen experiences on mobile devices
topic Second screen
smartphone interaction
tablet interaction
television app
gaming app
classroom app
museum app
guidelines
companion device
game of thrones.
url https://eprints.nottingham.ac.uk/30901/