From front-end to back-end and everything in-between: work practice in game development

This paper addresses a paucity in the literature of studies of actual game development. It presents the initial findings from a questionnaire addressed to game development companies together with an ethnographic case study that drills into how resources are actually used and how the workflow and coo...

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Main Authors: Koleva, Boriana, Tolmie, Peter, Brundell, Patrick, Benford, Steve, Rennick-Egglestone, Stefan
Format: Conference or Workshop Item
Published: ACM 2015
Subjects:
Online Access:https://eprints.nottingham.ac.uk/30871/
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author Koleva, Boriana
Tolmie, Peter
Brundell, Patrick
Benford, Steve
Rennick-Egglestone, Stefan
author_facet Koleva, Boriana
Tolmie, Peter
Brundell, Patrick
Benford, Steve
Rennick-Egglestone, Stefan
author_sort Koleva, Boriana
building Nottingham Research Data Repository
collection Online Access
description This paper addresses a paucity in the literature of studies of actual game development. It presents the initial findings from a questionnaire addressed to game development companies together with an ethnographic case study that drills into how resources are actually used and how the workflow and coordination are actually accomplished. It finds a number of challenges that can be seen to confront the development of new game authoring tools, centred around the intensely co-present character of design-related interaction and collaboration in this domain. These findings are used to articulate a range of potential requirements.
first_indexed 2025-11-14T19:10:30Z
format Conference or Workshop Item
id nottingham-30871
institution University of Nottingham Malaysia Campus
institution_category Local University
last_indexed 2025-11-14T19:10:30Z
publishDate 2015
publisher ACM
recordtype eprints
repository_type Digital Repository
spelling nottingham-308712020-05-04T17:20:21Z https://eprints.nottingham.ac.uk/30871/ From front-end to back-end and everything in-between: work practice in game development Koleva, Boriana Tolmie, Peter Brundell, Patrick Benford, Steve Rennick-Egglestone, Stefan This paper addresses a paucity in the literature of studies of actual game development. It presents the initial findings from a questionnaire addressed to game development companies together with an ethnographic case study that drills into how resources are actually used and how the workflow and coordination are actually accomplished. It finds a number of challenges that can be seen to confront the development of new game authoring tools, centred around the intensely co-present character of design-related interaction and collaboration in this domain. These findings are used to articulate a range of potential requirements. ACM 2015-10-06 Conference or Workshop Item PeerReviewed Koleva, Boriana, Tolmie, Peter, Brundell, Patrick, Benford, Steve and Rennick-Egglestone, Stefan (2015) From front-end to back-end and everything in-between: work practice in game development. In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15), 5-7 October 2015, London, UK. Game Development; Work Practices; Ethnography; Questionnaires; Collaboration http://dl.acm.org/citation.cfm?id=2793131
spellingShingle Game Development; Work Practices; Ethnography; Questionnaires; Collaboration
Koleva, Boriana
Tolmie, Peter
Brundell, Patrick
Benford, Steve
Rennick-Egglestone, Stefan
From front-end to back-end and everything in-between: work practice in game development
title From front-end to back-end and everything in-between: work practice in game development
title_full From front-end to back-end and everything in-between: work practice in game development
title_fullStr From front-end to back-end and everything in-between: work practice in game development
title_full_unstemmed From front-end to back-end and everything in-between: work practice in game development
title_short From front-end to back-end and everything in-between: work practice in game development
title_sort from front-end to back-end and everything in-between: work practice in game development
topic Game Development; Work Practices; Ethnography; Questionnaires; Collaboration
url https://eprints.nottingham.ac.uk/30871/
https://eprints.nottingham.ac.uk/30871/