Remote collaboration in immersive mixed reality

The recent availability of commodity VR hardware enables inexpensive creation of immersive games and applications that induces a strong sense of personal presence. This dissertation explores whether the same can be said about the sense of co-presence, and how remote collaboration can be facilitated...

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Bibliographic Details
Main Author: Latif, Freeman
Format: Dissertation (University of Nottingham only)
Language:English
Published: 2015
Online Access:https://eprints.nottingham.ac.uk/30794/
Description
Summary:The recent availability of commodity VR hardware enables inexpensive creation of immersive games and applications that induces a strong sense of personal presence. This dissertation explores whether the same can be said about the sense of co-presence, and how remote collaboration can be facilitated in an immersive mixed reality environment where users can see each other and manipulate virtual objects. The remote user is represented as a 3D coloured mesh, resembling the real person. The design and implementation of such an environment is discussed, and a user study was conducted which compares 3 different remote user representation modes: skeletal, plain mesh and coloured mesh. The user study shows that the availability of colour and depth cues is vital in facilitating the feeling of co-presence.