Utilizing gravity in movement-based games and play

This paper seeks to expand the understanding of gravity as a powerful but underexplored design resource for movement-based games and play. We examine how gravity has been utilized and manipulated in digital, physical, and mixed reality games and sports, considering five central and gravity-related f...

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Main Authors: Hämäläinen, Perttu, Marshall, Joe, Kajastila, Raine, Byrne, Richard, Mueller, Florian ‘Floyd’
Format: Conference or Workshop Item
Published: 2015
Online Access:https://eprints.nottingham.ac.uk/30060/
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author Hämäläinen, Perttu
Marshall, Joe
Kajastila, Raine
Byrne, Richard
Mueller, Florian ‘Floyd’
author_facet Hämäläinen, Perttu
Marshall, Joe
Kajastila, Raine
Byrne, Richard
Mueller, Florian ‘Floyd’
author_sort Hämäläinen, Perttu
building Nottingham Research Data Repository
collection Online Access
description This paper seeks to expand the understanding of gravity as a powerful but underexplored design resource for movement-based games and play. We examine how gravity has been utilized and manipulated in digital, physical, and mixed reality games and sports, considering five central and gravity-related facets of user experience: realism, affect, challenge, movement diversity, and sociality. For each facet, we suggest new directions for expanding the field of movement-based games and play, for example through novel combinations of physical and digital elements. Our primary contribution is a structured articulation of a novel point of view for designing games and interactions for the moving body. Additionally, we point out new research directions, and our conceptual framework can be used as a design tool. We demonstrate this in 1) creating and evaluating a novel gravity-based game mechanic, and 2) analyzing an existing movement-based game and suggesting future improvements.
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format Conference or Workshop Item
id nottingham-30060
institution University of Nottingham Malaysia Campus
institution_category Local University
last_indexed 2025-11-14T19:07:51Z
publishDate 2015
recordtype eprints
repository_type Digital Repository
spelling nottingham-300602020-05-04T20:11:07Z https://eprints.nottingham.ac.uk/30060/ Utilizing gravity in movement-based games and play Hämäläinen, Perttu Marshall, Joe Kajastila, Raine Byrne, Richard Mueller, Florian ‘Floyd’ This paper seeks to expand the understanding of gravity as a powerful but underexplored design resource for movement-based games and play. We examine how gravity has been utilized and manipulated in digital, physical, and mixed reality games and sports, considering five central and gravity-related facets of user experience: realism, affect, challenge, movement diversity, and sociality. For each facet, we suggest new directions for expanding the field of movement-based games and play, for example through novel combinations of physical and digital elements. Our primary contribution is a structured articulation of a novel point of view for designing games and interactions for the moving body. Additionally, we point out new research directions, and our conceptual framework can be used as a design tool. We demonstrate this in 1) creating and evaluating a novel gravity-based game mechanic, and 2) analyzing an existing movement-based game and suggesting future improvements. 2015 Conference or Workshop Item PeerReviewed Hämäläinen, Perttu, Marshall, Joe, Kajastila, Raine, Byrne, Richard and Mueller, Florian ‘Floyd’ (2015) Utilizing gravity in movement-based games and play. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015), October 5-7, 2015, London. (In Press)
spellingShingle Hämäläinen, Perttu
Marshall, Joe
Kajastila, Raine
Byrne, Richard
Mueller, Florian ‘Floyd’
Utilizing gravity in movement-based games and play
title Utilizing gravity in movement-based games and play
title_full Utilizing gravity in movement-based games and play
title_fullStr Utilizing gravity in movement-based games and play
title_full_unstemmed Utilizing gravity in movement-based games and play
title_short Utilizing gravity in movement-based games and play
title_sort utilizing gravity in movement-based games and play
url https://eprints.nottingham.ac.uk/30060/