Utilizing gravity in movement-based games and play
This paper seeks to expand the understanding of gravity as a powerful but underexplored design resource for movement-based games and play. We examine how gravity has been utilized and manipulated in digital, physical, and mixed reality games and sports, considering five central and gravity-related f...
| Main Authors: | , , , , |
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| Format: | Conference or Workshop Item |
| Published: |
2015
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| Online Access: | https://eprints.nottingham.ac.uk/30060/ |
| _version_ | 1848793912917884928 |
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| author | Hämäläinen, Perttu Marshall, Joe Kajastila, Raine Byrne, Richard Mueller, Florian ‘Floyd’ |
| author_facet | Hämäläinen, Perttu Marshall, Joe Kajastila, Raine Byrne, Richard Mueller, Florian ‘Floyd’ |
| author_sort | Hämäläinen, Perttu |
| building | Nottingham Research Data Repository |
| collection | Online Access |
| description | This paper seeks to expand the understanding of gravity as a powerful but underexplored design resource for movement-based games and play. We examine how gravity has been utilized and manipulated in digital, physical, and mixed reality games and sports, considering five central and gravity-related facets of user experience: realism, affect, challenge, movement diversity, and sociality. For each facet, we suggest new directions for expanding the field of movement-based games and play, for example through novel combinations of physical and digital elements.
Our primary contribution is a structured articulation of a novel point of view for designing games and interactions for the moving body. Additionally, we point out new research directions, and our conceptual framework can be used as a design tool. We demonstrate this in 1) creating and evaluating a novel gravity-based game mechanic, and 2) analyzing an existing movement-based game and suggesting future improvements. |
| first_indexed | 2025-11-14T19:07:51Z |
| format | Conference or Workshop Item |
| id | nottingham-30060 |
| institution | University of Nottingham Malaysia Campus |
| institution_category | Local University |
| last_indexed | 2025-11-14T19:07:51Z |
| publishDate | 2015 |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | nottingham-300602020-05-04T20:11:07Z https://eprints.nottingham.ac.uk/30060/ Utilizing gravity in movement-based games and play Hämäläinen, Perttu Marshall, Joe Kajastila, Raine Byrne, Richard Mueller, Florian ‘Floyd’ This paper seeks to expand the understanding of gravity as a powerful but underexplored design resource for movement-based games and play. We examine how gravity has been utilized and manipulated in digital, physical, and mixed reality games and sports, considering five central and gravity-related facets of user experience: realism, affect, challenge, movement diversity, and sociality. For each facet, we suggest new directions for expanding the field of movement-based games and play, for example through novel combinations of physical and digital elements. Our primary contribution is a structured articulation of a novel point of view for designing games and interactions for the moving body. Additionally, we point out new research directions, and our conceptual framework can be used as a design tool. We demonstrate this in 1) creating and evaluating a novel gravity-based game mechanic, and 2) analyzing an existing movement-based game and suggesting future improvements. 2015 Conference or Workshop Item PeerReviewed Hämäläinen, Perttu, Marshall, Joe, Kajastila, Raine, Byrne, Richard and Mueller, Florian ‘Floyd’ (2015) Utilizing gravity in movement-based games and play. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015), October 5-7, 2015, London. (In Press) |
| spellingShingle | Hämäläinen, Perttu Marshall, Joe Kajastila, Raine Byrne, Richard Mueller, Florian ‘Floyd’ Utilizing gravity in movement-based games and play |
| title | Utilizing gravity in movement-based games and play |
| title_full | Utilizing gravity in movement-based games and play |
| title_fullStr | Utilizing gravity in movement-based games and play |
| title_full_unstemmed | Utilizing gravity in movement-based games and play |
| title_short | Utilizing gravity in movement-based games and play |
| title_sort | utilizing gravity in movement-based games and play |
| url | https://eprints.nottingham.ac.uk/30060/ |