Grand Push Auto: a car based exertion game
Grand Push Auto is an exertion game in which players aim to push a full sized car to ever increasing speeds. The re-appropriation of a car as essentially a large weight allows us to create a highly portable and distributable exertion game in which the main game element has a weight of over 1000 kilo...
| Main Authors: | , , , , |
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| Format: | Conference or Workshop Item |
| Published: |
2015
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| Online Access: | https://eprints.nottingham.ac.uk/30057/ |
| _version_ | 1848793911604019200 |
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| author | Marshall, Joe Loesche, Frank Linehan, Conor Johnson, Daniel Martelli, Bruno |
| author_facet | Marshall, Joe Loesche, Frank Linehan, Conor Johnson, Daniel Martelli, Bruno |
| author_sort | Marshall, Joe |
| building | Nottingham Research Data Repository |
| collection | Online Access |
| description | Grand Push Auto is an exertion game in which players aim to push a full sized car to ever increasing speeds. The re-appropriation of a car as essentially a large weight allows us to create a highly portable and distributable exertion game in which the main game element has a weight of over 1000 kilograms.
In this paper we discuss initial experiences with GPA, and present 3 questions for ongoing study which have been identified from our early testing:
How might we appropriate existing objects in exertion game design, and does appropriation change how we think about these objects in different contexts, for example environmental awareness?
How does this relate to more traditional sled based weight training?
How can we create exertion games that allow truly brutal levels of force? |
| first_indexed | 2025-11-14T19:07:49Z |
| format | Conference or Workshop Item |
| id | nottingham-30057 |
| institution | University of Nottingham Malaysia Campus |
| institution_category | Local University |
| last_indexed | 2025-11-14T19:07:49Z |
| publishDate | 2015 |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | nottingham-300572020-05-04T20:11:26Z https://eprints.nottingham.ac.uk/30057/ Grand Push Auto: a car based exertion game Marshall, Joe Loesche, Frank Linehan, Conor Johnson, Daniel Martelli, Bruno Grand Push Auto is an exertion game in which players aim to push a full sized car to ever increasing speeds. The re-appropriation of a car as essentially a large weight allows us to create a highly portable and distributable exertion game in which the main game element has a weight of over 1000 kilograms. In this paper we discuss initial experiences with GPA, and present 3 questions for ongoing study which have been identified from our early testing: How might we appropriate existing objects in exertion game design, and does appropriation change how we think about these objects in different contexts, for example environmental awareness? How does this relate to more traditional sled based weight training? How can we create exertion games that allow truly brutal levels of force? 2015 Conference or Workshop Item PeerReviewed Marshall, Joe, Loesche, Frank, Linehan, Conor, Johnson, Daniel and Martelli, Bruno (2015) Grand Push Auto: a car based exertion game. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015), 5-7 October 2015, London. (In Press) |
| spellingShingle | Marshall, Joe Loesche, Frank Linehan, Conor Johnson, Daniel Martelli, Bruno Grand Push Auto: a car based exertion game |
| title | Grand Push Auto: a car based exertion game |
| title_full | Grand Push Auto: a car based exertion game |
| title_fullStr | Grand Push Auto: a car based exertion game |
| title_full_unstemmed | Grand Push Auto: a car based exertion game |
| title_short | Grand Push Auto: a car based exertion game |
| title_sort | grand push auto: a car based exertion game |
| url | https://eprints.nottingham.ac.uk/30057/ |