Grand Push Auto: a car based exertion game

Grand Push Auto is an exertion game in which players aim to push a full sized car to ever increasing speeds. The re-appropriation of a car as essentially a large weight allows us to create a highly portable and distributable exertion game in which the main game element has a weight of over 1000 kilo...

Full description

Bibliographic Details
Main Authors: Marshall, Joe, Loesche, Frank, Linehan, Conor, Johnson, Daniel, Martelli, Bruno
Format: Conference or Workshop Item
Published: 2015
Online Access:https://eprints.nottingham.ac.uk/30057/
_version_ 1848793911604019200
author Marshall, Joe
Loesche, Frank
Linehan, Conor
Johnson, Daniel
Martelli, Bruno
author_facet Marshall, Joe
Loesche, Frank
Linehan, Conor
Johnson, Daniel
Martelli, Bruno
author_sort Marshall, Joe
building Nottingham Research Data Repository
collection Online Access
description Grand Push Auto is an exertion game in which players aim to push a full sized car to ever increasing speeds. The re-appropriation of a car as essentially a large weight allows us to create a highly portable and distributable exertion game in which the main game element has a weight of over 1000 kilograms. In this paper we discuss initial experiences with GPA, and present 3 questions for ongoing study which have been identified from our early testing: How might we appropriate existing objects in exertion game design, and does appropriation change how we think about these objects in different contexts, for example environmental awareness? How does this relate to more traditional sled based weight training? How can we create exertion games that allow truly brutal levels of force?
first_indexed 2025-11-14T19:07:49Z
format Conference or Workshop Item
id nottingham-30057
institution University of Nottingham Malaysia Campus
institution_category Local University
last_indexed 2025-11-14T19:07:49Z
publishDate 2015
recordtype eprints
repository_type Digital Repository
spelling nottingham-300572020-05-04T20:11:26Z https://eprints.nottingham.ac.uk/30057/ Grand Push Auto: a car based exertion game Marshall, Joe Loesche, Frank Linehan, Conor Johnson, Daniel Martelli, Bruno Grand Push Auto is an exertion game in which players aim to push a full sized car to ever increasing speeds. The re-appropriation of a car as essentially a large weight allows us to create a highly portable and distributable exertion game in which the main game element has a weight of over 1000 kilograms. In this paper we discuss initial experiences with GPA, and present 3 questions for ongoing study which have been identified from our early testing: How might we appropriate existing objects in exertion game design, and does appropriation change how we think about these objects in different contexts, for example environmental awareness? How does this relate to more traditional sled based weight training? How can we create exertion games that allow truly brutal levels of force? 2015 Conference or Workshop Item PeerReviewed Marshall, Joe, Loesche, Frank, Linehan, Conor, Johnson, Daniel and Martelli, Bruno (2015) Grand Push Auto: a car based exertion game. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015), 5-7 October 2015, London. (In Press)
spellingShingle Marshall, Joe
Loesche, Frank
Linehan, Conor
Johnson, Daniel
Martelli, Bruno
Grand Push Auto: a car based exertion game
title Grand Push Auto: a car based exertion game
title_full Grand Push Auto: a car based exertion game
title_fullStr Grand Push Auto: a car based exertion game
title_full_unstemmed Grand Push Auto: a car based exertion game
title_short Grand Push Auto: a car based exertion game
title_sort grand push auto: a car based exertion game
url https://eprints.nottingham.ac.uk/30057/