Craven, M. P., Young, Z., Simons, L., Schnädelbach, H., & Gillott, A. (2014). From SnappyApp to Screens in the Wild: Gamifying an Attention Hyperactivity Deficit Disorder continuous performance test for public engagement and awareness. IEEE.
Chicago Style (17th ed.) CitationCraven, Michael P., Zoe Young, Lucy Simons, Holger Schnädelbach, and Alinda Gillott. From SnappyApp to Screens in the Wild: Gamifying an Attention Hyperactivity Deficit Disorder Continuous Performance Test for Public Engagement and Awareness. IEEE, 2014.
MLA (9th ed.) CitationCraven, Michael P., et al. From SnappyApp to Screens in the Wild: Gamifying an Attention Hyperactivity Deficit Disorder Continuous Performance Test for Public Engagement and Awareness. IEEE, 2014.
Warning: These citations may not always be 100% accurate.