MEASURING VALUE IN THE VIDEO GAMES CONTEXT

The video games global market has been enjoying massive growth over the past years. More people from diverse demographic backgrounds are gradually becoming involved to gaming and it is slowly becoming a common activity for many people. Using the framework developed by Smith and Colgate (2007) this p...

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Main Author: Voulgaris, Aristeidis
Format: Dissertation (University of Nottingham only)
Language:English
Published: 2012
Online Access:https://eprints.nottingham.ac.uk/26206/
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author Voulgaris, Aristeidis
author_facet Voulgaris, Aristeidis
author_sort Voulgaris, Aristeidis
building Nottingham Research Data Repository
collection Online Access
description The video games global market has been enjoying massive growth over the past years. More people from diverse demographic backgrounds are gradually becoming involved to gaming and it is slowly becoming a common activity for many people. Using the framework developed by Smith and Colgate (2007) this paper attempts to explore the structure of customer value in the video games context and develop an understanding regarding how value varies across different consumer segments.
first_indexed 2025-11-14T18:55:24Z
format Dissertation (University of Nottingham only)
id nottingham-26206
institution University of Nottingham Malaysia Campus
institution_category Local University
language English
last_indexed 2025-11-14T18:55:24Z
publishDate 2012
recordtype eprints
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spelling nottingham-262062022-03-21T16:10:44Z https://eprints.nottingham.ac.uk/26206/ MEASURING VALUE IN THE VIDEO GAMES CONTEXT Voulgaris, Aristeidis The video games global market has been enjoying massive growth over the past years. More people from diverse demographic backgrounds are gradually becoming involved to gaming and it is slowly becoming a common activity for many people. Using the framework developed by Smith and Colgate (2007) this paper attempts to explore the structure of customer value in the video games context and develop an understanding regarding how value varies across different consumer segments. 2012-11-05 Dissertation (University of Nottingham only) NonPeerReviewed application/pdf en https://eprints.nottingham.ac.uk/26206/1/1st_page.pdf Voulgaris, Aristeidis (2012) MEASURING VALUE IN THE VIDEO GAMES CONTEXT. [Dissertation (University of Nottingham only)] (Unpublished)
spellingShingle Voulgaris, Aristeidis
MEASURING VALUE IN THE VIDEO GAMES CONTEXT
title MEASURING VALUE IN THE VIDEO GAMES CONTEXT
title_full MEASURING VALUE IN THE VIDEO GAMES CONTEXT
title_fullStr MEASURING VALUE IN THE VIDEO GAMES CONTEXT
title_full_unstemmed MEASURING VALUE IN THE VIDEO GAMES CONTEXT
title_short MEASURING VALUE IN THE VIDEO GAMES CONTEXT
title_sort measuring value in the video games context
url https://eprints.nottingham.ac.uk/26206/