An exploratory Investigation of Virtual Worlds: Proposed Business Models in Second Life

With the growing awareness on the research of virtual worlds, it is claimed the development of virtual world is not merely the gaming purpose but which is rife with moneymaking opportunities. To further interpret the feasibilities of the models, scholar and practitioners have investigated and analyz...

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Main Author: Chiu, Kung-chak
Format: Dissertation (University of Nottingham only)
Language:English
Published: 2008
Subjects:
Online Access:https://eprints.nottingham.ac.uk/22461/
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author Chiu, Kung-chak
author_facet Chiu, Kung-chak
author_sort Chiu, Kung-chak
building Nottingham Research Data Repository
collection Online Access
description With the growing awareness on the research of virtual worlds, it is claimed the development of virtual world is not merely the gaming purpose but which is rife with moneymaking opportunities. To further interpret the feasibilities of the models, scholar and practitioners have investigated and analyzed the literature of business model from various perspectives and theories. In this dissertation, Second Life (SL) is selected as the most appropriate platform for demonstrating the proper adoption of business model and application in virtual worlds. Based on the research on virtual worlds and relevant literature, the business models and applications in SL can be classified as Virtualization of Real Products; New Virtual Products or Services and Physicalization of Virtual Products or Services. In the light of research on virtual worlds, the major characteristics of VW embrace Interactivity, Immersion and Network Effects. After investigating the Media Richness Theory and Task Closure Theory, some elements generalized from these theories form some theoretical-based indicators to evaluate the 99 selected companies in Second Life. These theories suggest several significant factors which include Feedback Capability, Intuitive Cues, Avoid Overburdened Non-intuitive Cues, Personal Focus, Task Closure, Virtual Availability and Social Presence.
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spelling nottingham-224612018-01-26T02:47:37Z https://eprints.nottingham.ac.uk/22461/ An exploratory Investigation of Virtual Worlds: Proposed Business Models in Second Life Chiu, Kung-chak With the growing awareness on the research of virtual worlds, it is claimed the development of virtual world is not merely the gaming purpose but which is rife with moneymaking opportunities. To further interpret the feasibilities of the models, scholar and practitioners have investigated and analyzed the literature of business model from various perspectives and theories. In this dissertation, Second Life (SL) is selected as the most appropriate platform for demonstrating the proper adoption of business model and application in virtual worlds. Based on the research on virtual worlds and relevant literature, the business models and applications in SL can be classified as Virtualization of Real Products; New Virtual Products or Services and Physicalization of Virtual Products or Services. In the light of research on virtual worlds, the major characteristics of VW embrace Interactivity, Immersion and Network Effects. After investigating the Media Richness Theory and Task Closure Theory, some elements generalized from these theories form some theoretical-based indicators to evaluate the 99 selected companies in Second Life. These theories suggest several significant factors which include Feedback Capability, Intuitive Cues, Avoid Overburdened Non-intuitive Cues, Personal Focus, Task Closure, Virtual Availability and Social Presence. 2008 Dissertation (University of Nottingham only) NonPeerReviewed application/pdf en https://eprints.nottingham.ac.uk/22461/1/08MSclixkcc2.pdf Chiu, Kung-chak (2008) An exploratory Investigation of Virtual Worlds: Proposed Business Models in Second Life. [Dissertation (University of Nottingham only)] (Unpublished) Second Life Virtual Worlds Virtual Business Business Models
spellingShingle Second Life
Virtual Worlds
Virtual Business
Business Models
Chiu, Kung-chak
An exploratory Investigation of Virtual Worlds: Proposed Business Models in Second Life
title An exploratory Investigation of Virtual Worlds: Proposed Business Models in Second Life
title_full An exploratory Investigation of Virtual Worlds: Proposed Business Models in Second Life
title_fullStr An exploratory Investigation of Virtual Worlds: Proposed Business Models in Second Life
title_full_unstemmed An exploratory Investigation of Virtual Worlds: Proposed Business Models in Second Life
title_short An exploratory Investigation of Virtual Worlds: Proposed Business Models in Second Life
title_sort exploratory investigation of virtual worlds: proposed business models in second life
topic Second Life
Virtual Worlds
Virtual Business
Business Models
url https://eprints.nottingham.ac.uk/22461/