Collaborative narrative generation in persistent virtual environments

This thesis describes a multi-agent approach to generating narrative based on the activities of participants in large-scale persistent virtual environments, such as massivelymultiplayer online role-playing games (MMORPGs). These environments provide diverse interactive experiences for large numbers...

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Main Author: Madden, Neil
Format: Thesis (University of Nottingham only)
Language:English
Published: 2009
Subjects:
Online Access:https://eprints.nottingham.ac.uk/10802/
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author Madden, Neil
author_facet Madden, Neil
author_sort Madden, Neil
building Nottingham Research Data Repository
collection Online Access
description This thesis describes a multi-agent approach to generating narrative based on the activities of participants in large-scale persistent virtual environments, such as massivelymultiplayer online role-playing games (MMORPGs). These environments provide diverse interactive experiences for large numbers of simultaneous participants. Involving such participants in an overarching narrative experience has presented challenges due to the difficulty of incorporating the individual actions of so many participants into a single coherent storyline. Various approaches have been adopted in an attempt to solve this problem, such as guiding players to follow pre-designed storylines, or giving them goals to achieve that advance the storyline, or by having developers (‘dungeon masters’) adapt the narrative to the real-time actions of players. However these solutions can be inflexible, and/or fail to take player interaction into account, or do so only at the collective level, for groups of players. This thesis describes a different approach, in which embodied witness-narrator agents observe participants’ actions in a persistent virtual environment and generate narrative from reports of those actions. The generated narrative may be published to external audiences, e.g., via community websites, Internet chatrooms, or SMS text messages, or fed back into the environment in real-time to embellish and enhance the ongoing experience with new narrative elements derived from participants’ own achievements. The design and implementation of this framework is described in detail, and compared to related work. Results of evaluating the framework, both technically, and through a live study, are presented and discussed.
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spelling nottingham-108022025-02-28T11:09:42Z https://eprints.nottingham.ac.uk/10802/ Collaborative narrative generation in persistent virtual environments Madden, Neil This thesis describes a multi-agent approach to generating narrative based on the activities of participants in large-scale persistent virtual environments, such as massivelymultiplayer online role-playing games (MMORPGs). These environments provide diverse interactive experiences for large numbers of simultaneous participants. Involving such participants in an overarching narrative experience has presented challenges due to the difficulty of incorporating the individual actions of so many participants into a single coherent storyline. Various approaches have been adopted in an attempt to solve this problem, such as guiding players to follow pre-designed storylines, or giving them goals to achieve that advance the storyline, or by having developers (‘dungeon masters’) adapt the narrative to the real-time actions of players. However these solutions can be inflexible, and/or fail to take player interaction into account, or do so only at the collective level, for groups of players. This thesis describes a different approach, in which embodied witness-narrator agents observe participants’ actions in a persistent virtual environment and generate narrative from reports of those actions. The generated narrative may be published to external audiences, e.g., via community websites, Internet chatrooms, or SMS text messages, or fed back into the environment in real-time to embellish and enhance the ongoing experience with new narrative elements derived from participants’ own achievements. The design and implementation of this framework is described in detail, and compared to related work. Results of evaluating the framework, both technically, and through a live study, are presented and discussed. 2009-07-23 Thesis (University of Nottingham only) NonPeerReviewed application/pdf en arr https://eprints.nottingham.ac.uk/10802/1/thesis.pdf Madden, Neil (2009) Collaborative narrative generation in persistent virtual environments. PhD thesis, University of Nottingham. virtual environments narrative generation collaboration computer games mmorpgs massively-muliplayer online role-playing games storylines witness-narrator agents
spellingShingle virtual environments
narrative generation
collaboration
computer games
mmorpgs
massively-muliplayer online role-playing games
storylines
witness-narrator agents
Madden, Neil
Collaborative narrative generation in persistent virtual environments
title Collaborative narrative generation in persistent virtual environments
title_full Collaborative narrative generation in persistent virtual environments
title_fullStr Collaborative narrative generation in persistent virtual environments
title_full_unstemmed Collaborative narrative generation in persistent virtual environments
title_short Collaborative narrative generation in persistent virtual environments
title_sort collaborative narrative generation in persistent virtual environments
topic virtual environments
narrative generation
collaboration
computer games
mmorpgs
massively-muliplayer online role-playing games
storylines
witness-narrator agents
url https://eprints.nottingham.ac.uk/10802/