Designing interfaces in public settings

The rapidly increasing reach of computation into our everyday public settings presents new and significant challenges for the design of interfaces. One key feature of these settings is the increased presence of third parties to interaction, watching or passing-by as conduct with an interface takes p...

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Main Author: Reeves, Stuart
Format: Thesis (University of Nottingham only)
Language:English
Published: 2009
Subjects:
Online Access:https://eprints.nottingham.ac.uk/10652/
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author Reeves, Stuart
author_facet Reeves, Stuart
author_sort Reeves, Stuart
building Nottingham Research Data Repository
collection Online Access
description The rapidly increasing reach of computation into our everyday public settings presents new and significant challenges for the design of interfaces. One key feature of these settings is the increased presence of third parties to interaction, watching or passing-by as conduct with an interface takes place. This thesis assumes a performative perspective on interaction in public, presenting a framework derived from four empirical studies of interaction in a diverse series of public places---museums and galleries, city streets and funfairs---as well as observations on a variety of computer science, art and sociological literatures. As these settings are explored, a number of basic framework concepts are built up: * The first study chapter presents a deployment of an interactive exhibit within an artistic installation, introducing a basic division of roles and the ways in which visitors may be seen as `audience' to manipulations of interactive devices by `participants'. It also examines how visitors in an audience role may transition to active participant and vice versa. * The second study chapter describes a storytelling event that employed a torch-based interface. This chapter makes a distinction between non-professional and professional members of settings, contrasting the role of `actor' with that of participants. * The third study chapter examines a series of scientific and artistic performance events that broadcast live telemetry data from a fairground ride to a watching audience. The study expands the roles introduced in previous chapters through making a further distinction between `behind-the-scenes'---in which `orchestrators' operate---and `centre-stage' settings---in which actors present the rider's experience to the audience. * The final study chapter presents a performance art game conducted on city streets, in which participants follow a series of often ambiguous clues in order to lead them to their goal. This chapter introduces a further `front-of-house' setting, the notion of a circumscribing performance `frame' in which the various roles are situated, and the additional role of the `bystander' as part of this. These observations are brought together into a design framework which analyses other literature to complement the earlier studies. This framework seeks to provide a new perspective on and language for human-computer interaction (HCI), introducing a series of sensitising concepts, constraints and strategies for design that may be employed in order to approach the various challenges presented by interaction in public settings.
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spelling nottingham-106522025-02-28T11:09:04Z https://eprints.nottingham.ac.uk/10652/ Designing interfaces in public settings Reeves, Stuart The rapidly increasing reach of computation into our everyday public settings presents new and significant challenges for the design of interfaces. One key feature of these settings is the increased presence of third parties to interaction, watching or passing-by as conduct with an interface takes place. This thesis assumes a performative perspective on interaction in public, presenting a framework derived from four empirical studies of interaction in a diverse series of public places---museums and galleries, city streets and funfairs---as well as observations on a variety of computer science, art and sociological literatures. As these settings are explored, a number of basic framework concepts are built up: * The first study chapter presents a deployment of an interactive exhibit within an artistic installation, introducing a basic division of roles and the ways in which visitors may be seen as `audience' to manipulations of interactive devices by `participants'. It also examines how visitors in an audience role may transition to active participant and vice versa. * The second study chapter describes a storytelling event that employed a torch-based interface. This chapter makes a distinction between non-professional and professional members of settings, contrasting the role of `actor' with that of participants. * The third study chapter examines a series of scientific and artistic performance events that broadcast live telemetry data from a fairground ride to a watching audience. The study expands the roles introduced in previous chapters through making a further distinction between `behind-the-scenes'---in which `orchestrators' operate---and `centre-stage' settings---in which actors present the rider's experience to the audience. * The final study chapter presents a performance art game conducted on city streets, in which participants follow a series of often ambiguous clues in order to lead them to their goal. This chapter introduces a further `front-of-house' setting, the notion of a circumscribing performance `frame' in which the various roles are situated, and the additional role of the `bystander' as part of this. These observations are brought together into a design framework which analyses other literature to complement the earlier studies. This framework seeks to provide a new perspective on and language for human-computer interaction (HCI), introducing a series of sensitising concepts, constraints and strategies for design that may be employed in order to approach the various challenges presented by interaction in public settings. 2009 Thesis (University of Nottingham only) NonPeerReviewed application/pdf en arr https://eprints.nottingham.ac.uk/10652/1/thesis_small.pdf Reeves, Stuart (2009) Designing interfaces in public settings. PhD thesis, University of Nottingham. hci human computer interaction cscw computer supported cooperative work performance public settings
spellingShingle hci
human computer interaction
cscw
computer supported cooperative work
performance
public settings
Reeves, Stuart
Designing interfaces in public settings
title Designing interfaces in public settings
title_full Designing interfaces in public settings
title_fullStr Designing interfaces in public settings
title_full_unstemmed Designing interfaces in public settings
title_short Designing interfaces in public settings
title_sort designing interfaces in public settings
topic hci
human computer interaction
cscw
computer supported cooperative work
performance
public settings
url https://eprints.nottingham.ac.uk/10652/