Animation In Computer Graphics Using Regular Deformation

Animation in computer graphics is implemented mostly by deforming solid objects. In this approach, dynamic motion is not coupled with deformation. In this proposed work, an attempt is made to deform surfaces to implement animation. Instead of deforming solid objects, deforming surfaces will take muc...

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Bibliographic Details
Main Author: Periyanayagam, Rajan
Format: Thesis
Published: 2004
Subjects:
Online Access:http://shdl.mmu.edu.my/743/
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author Periyanayagam, Rajan
author_facet Periyanayagam, Rajan
author_sort Periyanayagam, Rajan
building MMU Institutional Repository
collection Online Access
description Animation in computer graphics is implemented mostly by deforming solid objects. In this approach, dynamic motion is not coupled with deformation. In this proposed work, an attempt is made to deform surfaces to implement animation. Instead of deforming solid objects, deforming surfaces will take much less time as the number of graphic primitives (such as lines and curves) will be less compared to solid objects like spheres, cylinders etc. The main objective of this research work is to implement deformation of regular objects using OpenGL. Open GL codes are rarely found in the literature for implementing regular deformation.
first_indexed 2025-11-14T17:59:07Z
format Thesis
id mmu-743
institution Multimedia University
institution_category Local University
last_indexed 2025-11-14T17:59:07Z
publishDate 2004
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repository_type Digital Repository
spelling mmu-7432010-07-05T07:22:40Z http://shdl.mmu.edu.my/743/ Animation In Computer Graphics Using Regular Deformation Periyanayagam, Rajan T351 Mechanical drawing. Engineering graphics Animation in computer graphics is implemented mostly by deforming solid objects. In this approach, dynamic motion is not coupled with deformation. In this proposed work, an attempt is made to deform surfaces to implement animation. Instead of deforming solid objects, deforming surfaces will take much less time as the number of graphic primitives (such as lines and curves) will be less compared to solid objects like spheres, cylinders etc. The main objective of this research work is to implement deformation of regular objects using OpenGL. Open GL codes are rarely found in the literature for implementing regular deformation. 2004-05 Thesis NonPeerReviewed Periyanayagam, Rajan (2004) Animation In Computer Graphics Using Regular Deformation. Masters thesis, Multimedia University. http://myto.perpun.net.my/metoalogin/logina.php
spellingShingle T351 Mechanical drawing. Engineering graphics
Periyanayagam, Rajan
Animation In Computer Graphics Using Regular Deformation
title Animation In Computer Graphics Using Regular Deformation
title_full Animation In Computer Graphics Using Regular Deformation
title_fullStr Animation In Computer Graphics Using Regular Deformation
title_full_unstemmed Animation In Computer Graphics Using Regular Deformation
title_short Animation In Computer Graphics Using Regular Deformation
title_sort animation in computer graphics using regular deformation
topic T351 Mechanical drawing. Engineering graphics
url http://shdl.mmu.edu.my/743/
http://shdl.mmu.edu.my/743/