E-CRM in Online Gaming: Creating Value for the Player

This study reviews the literature on CRM and E-CRM discussing their opportunities, objectives and features as well as Casino CRM and keys to its success or downfall. The main goal of this study is to distinguish between \"Real Values" (Company Side), "Perceived Values" and "...

Full description

Bibliographic Details
Main Author: Hoda Sheidaei
Format: Thesis
Published: 2009
Subjects:
Online Access:http://shdl.mmu.edu.my/270/
_version_ 1848789460197572608
author Hoda Sheidaei,
author_facet Hoda Sheidaei,
author_sort Hoda Sheidaei,
building MMU Institutional Repository
collection Online Access
description This study reviews the literature on CRM and E-CRM discussing their opportunities, objectives and features as well as Casino CRM and keys to its success or downfall. The main goal of this study is to distinguish between \"Real Values" (Company Side), "Perceived Values" and "Redundant Values" (Player Side).
first_indexed 2025-11-14T17:57:04Z
format Thesis
id mmu-270
institution Multimedia University
institution_category Local University
last_indexed 2025-11-14T17:57:04Z
publishDate 2009
recordtype eprints
repository_type Digital Repository
spelling mmu-2702010-04-12T10:12:44Z http://shdl.mmu.edu.my/270/ E-CRM in Online Gaming: Creating Value for the Player Hoda Sheidaei, TK5101-6720 Telecommunication. Including telegraphy, telephone, radio, radar, television This study reviews the literature on CRM and E-CRM discussing their opportunities, objectives and features as well as Casino CRM and keys to its success or downfall. The main goal of this study is to distinguish between \"Real Values" (Company Side), "Perceived Values" and "Redundant Values" (Player Side). 2009-12 Thesis NonPeerReviewed Hoda Sheidaei, (2009) E-CRM in Online Gaming: Creating Value for the Player. Masters thesis, Multimedia University. http://vlib.mmu.edu.my/diglib/login/dlusr/login.php
spellingShingle TK5101-6720 Telecommunication. Including telegraphy, telephone, radio, radar, television
Hoda Sheidaei,
E-CRM in Online Gaming: Creating Value for the Player
title E-CRM in Online Gaming: Creating Value for the Player
title_full E-CRM in Online Gaming: Creating Value for the Player
title_fullStr E-CRM in Online Gaming: Creating Value for the Player
title_full_unstemmed E-CRM in Online Gaming: Creating Value for the Player
title_short E-CRM in Online Gaming: Creating Value for the Player
title_sort e-crm in online gaming: creating value for the player
topic TK5101-6720 Telecommunication. Including telegraphy, telephone, radio, radar, television
url http://shdl.mmu.edu.my/270/
http://shdl.mmu.edu.my/270/