E-Learning as computer games: Designing immersive and experiential learning
The article presents the academic views of narrative in the interactive environment particularly in computer games. The relationship between stories and games is examined from the perspective of ludology and narratology in order to understand how computer games work as a medium for storytelling. E-L...
| Main Authors: | , |
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| Format: | Article |
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2004
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| Online Access: | http://shdl.mmu.edu.my/2497/ |
| _version_ | 1848790070687956992 |
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| author | Siang, , AC Rao, , GSVRK |
| author_facet | Siang, , AC Rao, , GSVRK |
| author_sort | Siang, , AC |
| building | MMU Institutional Repository |
| collection | Online Access |
| description | The article presents the academic views of narrative in the interactive environment particularly in computer games. The relationship between stories and games is examined from the perspective of ludology and narratology in order to understand how computer games work as a medium for storytelling. E-Learning software is thus analyzed as computer games and several issues pertaining to the lethargic stage of educational software development are raised. Then, two versions of e-Learning prototypes are demonstrated and discussed. |
| first_indexed | 2025-11-14T18:06:46Z |
| format | Article |
| id | mmu-2497 |
| institution | Multimedia University |
| institution_category | Local University |
| last_indexed | 2025-11-14T18:06:46Z |
| publishDate | 2004 |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | mmu-24972011-08-22T02:42:00Z http://shdl.mmu.edu.my/2497/ E-Learning as computer games: Designing immersive and experiential learning Siang, , AC Rao, , GSVRK QA75.5-76.95 Electronic computers. Computer science The article presents the academic views of narrative in the interactive environment particularly in computer games. The relationship between stories and games is examined from the perspective of ludology and narratology in order to understand how computer games work as a medium for storytelling. E-Learning software is thus analyzed as computer games and several issues pertaining to the lethargic stage of educational software development are raised. Then, two versions of e-Learning prototypes are demonstrated and discussed. 2004 Article NonPeerReviewed Siang, , AC and Rao, , GSVRK (2004) E-Learning as computer games: Designing immersive and experiential learning. ADVANCES IN MULTIMEDIA INFORMATION PROCESSING - PCM 2004, PT 2, PROCEEDINGS, 3332 . pp. 633-640. ISSN 0302-9743 |
| spellingShingle | QA75.5-76.95 Electronic computers. Computer science Siang, , AC Rao, , GSVRK E-Learning as computer games: Designing immersive and experiential learning |
| title | E-Learning as computer games: Designing immersive and experiential learning |
| title_full | E-Learning as computer games: Designing immersive and experiential learning |
| title_fullStr | E-Learning as computer games: Designing immersive and experiential learning |
| title_full_unstemmed | E-Learning as computer games: Designing immersive and experiential learning |
| title_short | E-Learning as computer games: Designing immersive and experiential learning |
| title_sort | e-learning as computer games: designing immersive and experiential learning |
| topic | QA75.5-76.95 Electronic computers. Computer science |
| url | http://shdl.mmu.edu.my/2497/ |