E-Learning as computer games: Designing immersive and experiential learning

The article presents the academic views of narrative in the interactive environment particularly in computer games. The relationship between stories and games is examined from the perspective of ludology and narratology in order to understand how computer games work as a medium for storytelling. E-L...

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Main Authors: Siang, , AC, Rao, , GSVRK
Format: Article
Published: 2004
Subjects:
Online Access:http://shdl.mmu.edu.my/2497/
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author Siang, , AC
Rao, , GSVRK
author_facet Siang, , AC
Rao, , GSVRK
author_sort Siang, , AC
building MMU Institutional Repository
collection Online Access
description The article presents the academic views of narrative in the interactive environment particularly in computer games. The relationship between stories and games is examined from the perspective of ludology and narratology in order to understand how computer games work as a medium for storytelling. E-Learning software is thus analyzed as computer games and several issues pertaining to the lethargic stage of educational software development are raised. Then, two versions of e-Learning prototypes are demonstrated and discussed.
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spelling mmu-24972011-08-22T02:42:00Z http://shdl.mmu.edu.my/2497/ E-Learning as computer games: Designing immersive and experiential learning Siang, , AC Rao, , GSVRK QA75.5-76.95 Electronic computers. Computer science The article presents the academic views of narrative in the interactive environment particularly in computer games. The relationship between stories and games is examined from the perspective of ludology and narratology in order to understand how computer games work as a medium for storytelling. E-Learning software is thus analyzed as computer games and several issues pertaining to the lethargic stage of educational software development are raised. Then, two versions of e-Learning prototypes are demonstrated and discussed. 2004 Article NonPeerReviewed Siang, , AC and Rao, , GSVRK (2004) E-Learning as computer games: Designing immersive and experiential learning. ADVANCES IN MULTIMEDIA INFORMATION PROCESSING - PCM 2004, PT 2, PROCEEDINGS, 3332 . pp. 633-640. ISSN 0302-9743
spellingShingle QA75.5-76.95 Electronic computers. Computer science
Siang, , AC
Rao, , GSVRK
E-Learning as computer games: Designing immersive and experiential learning
title E-Learning as computer games: Designing immersive and experiential learning
title_full E-Learning as computer games: Designing immersive and experiential learning
title_fullStr E-Learning as computer games: Designing immersive and experiential learning
title_full_unstemmed E-Learning as computer games: Designing immersive and experiential learning
title_short E-Learning as computer games: Designing immersive and experiential learning
title_sort e-learning as computer games: designing immersive and experiential learning
topic QA75.5-76.95 Electronic computers. Computer science
url http://shdl.mmu.edu.my/2497/