E-CRM In Online Gaming: Creating Value For The Player

This study reviews the literature on CRM and E-CRM discussing their opportunities, objectives and features as well as Casino CRM and keys to its success or downfall. The main goal of this study is to distinguish between "Real Values" (Company Side), "Perceived Values" and "R...

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Bibliographic Details
Main Author: Sheidaei, Hoda
Format: Thesis
Published: 2009
Subjects:
Online Access:http://shdl.mmu.edu.my/1675/
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author Sheidaei, Hoda
author_facet Sheidaei, Hoda
author_sort Sheidaei, Hoda
building MMU Institutional Repository
collection Online Access
description This study reviews the literature on CRM and E-CRM discussing their opportunities, objectives and features as well as Casino CRM and keys to its success or downfall. The main goal of this study is to distinguish between "Real Values" (Company Side), "Perceived Values" and "Redundant Values" (Player Side).
first_indexed 2025-11-14T18:03:22Z
format Thesis
id mmu-1675
institution Multimedia University
institution_category Local University
last_indexed 2025-11-14T18:03:22Z
publishDate 2009
recordtype eprints
repository_type Digital Repository
spelling mmu-16752010-09-23T04:04:02Z http://shdl.mmu.edu.my/1675/ E-CRM In Online Gaming: Creating Value For The Player Sheidaei, Hoda TK5101-6720 Telecommunication. Including telegraphy, telephone, radio, radar, television This study reviews the literature on CRM and E-CRM discussing their opportunities, objectives and features as well as Casino CRM and keys to its success or downfall. The main goal of this study is to distinguish between "Real Values" (Company Side), "Perceived Values" and "Redundant Values" (Player Side). 2009-12 Thesis NonPeerReviewed Sheidaei, Hoda (2009) E-CRM In Online Gaming: Creating Value For The Player. Masters thesis, Multimedia University. http://vlib.mmu.edu.my/diglib/login/dlusr/login.php
spellingShingle TK5101-6720 Telecommunication. Including telegraphy, telephone, radio, radar, television
Sheidaei, Hoda
E-CRM In Online Gaming: Creating Value For The Player
title E-CRM In Online Gaming: Creating Value For The Player
title_full E-CRM In Online Gaming: Creating Value For The Player
title_fullStr E-CRM In Online Gaming: Creating Value For The Player
title_full_unstemmed E-CRM In Online Gaming: Creating Value For The Player
title_short E-CRM In Online Gaming: Creating Value For The Player
title_sort e-crm in online gaming: creating value for the player
topic TK5101-6720 Telecommunication. Including telegraphy, telephone, radio, radar, television
url http://shdl.mmu.edu.my/1675/
http://shdl.mmu.edu.my/1675/