Gamification and Reward Systems for Enhancing Student Involvement in Extracurricular Activities at Universities

Gamification is a recent trend that seeks to raise people's motivation, involvement, engagement, and loyalty. It began as a marketing tool but has now expanded to several fields where public participation is crucial. Inspired by the widespread usage of video games, gamification seeks to increas...

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Bibliographic Details
Main Authors: Alphadio, Kouyate, Noor Asiah, Rashid, Fatima, Ahmed Mohamed
Format: Article
Language:English
English
Published: INTI International University 2025
Subjects:
Online Access:http://eprints.intimal.edu.my/2147/
http://eprints.intimal.edu.my/2147/2/690
http://eprints.intimal.edu.my/2147/3/ij2025_16r.pdf

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