Gamification and Reward Systems for Enhancing Student Involvement in Extracurricular Activities at Universities

Gamification is a recent trend that seeks to raise people's motivation, involvement, engagement, and loyalty. It began as a marketing tool but has now expanded to several fields where public participation is crucial. Inspired by the widespread usage of video games, gamification seeks to increas...

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Main Authors: Alphadio, Kouyate, Noor Asiah, Rashid, Fatima, Ahmed Mohamed
Format: Article
Language:English
English
Published: INTI International University 2025
Subjects:
Online Access:http://eprints.intimal.edu.my/2147/
http://eprints.intimal.edu.my/2147/2/690
http://eprints.intimal.edu.my/2147/3/ij2025_16r.pdf
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author Alphadio, Kouyate
Noor Asiah, Rashid
Fatima, Ahmed Mohamed
author_facet Alphadio, Kouyate
Noor Asiah, Rashid
Fatima, Ahmed Mohamed
author_sort Alphadio, Kouyate
building INTI Institutional Repository
collection Online Access
description Gamification is a recent trend that seeks to raise people's motivation, involvement, engagement, and loyalty. It began as a marketing tool but has now expanded to several fields where public participation is crucial. Inspired by the widespread usage of video games, gamification seeks to increase game-like engagement by leveraging the game’s qualities in non-gaming situations. This study aims to highlight the research and knowledge regarding the use of gamification as a strategy to promote and enhance student engagement in higher education for extracurricular activities. The method used for this paper reviews general literature, which focuses on gamification and reward systems for enhancing student involvement in extracurricular activities. The conceptual findings suggest there is tremendous potential in gamification as a reward system for enhancing student involvement in extracurricular activities.
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spelling intimal-21472025-07-23T07:01:06Z http://eprints.intimal.edu.my/2147/ Gamification and Reward Systems for Enhancing Student Involvement in Extracurricular Activities at Universities Alphadio, Kouyate Noor Asiah, Rashid Fatima, Ahmed Mohamed L Education (General) LB2300 Higher Education QA75 Electronic computers. Computer science QA76 Computer software Gamification is a recent trend that seeks to raise people's motivation, involvement, engagement, and loyalty. It began as a marketing tool but has now expanded to several fields where public participation is crucial. Inspired by the widespread usage of video games, gamification seeks to increase game-like engagement by leveraging the game’s qualities in non-gaming situations. This study aims to highlight the research and knowledge regarding the use of gamification as a strategy to promote and enhance student engagement in higher education for extracurricular activities. The method used for this paper reviews general literature, which focuses on gamification and reward systems for enhancing student involvement in extracurricular activities. The conceptual findings suggest there is tremendous potential in gamification as a reward system for enhancing student involvement in extracurricular activities. INTI International University 2025-06 Article PeerReviewed text en cc_by_4 http://eprints.intimal.edu.my/2147/2/690 text en cc_by_4 http://eprints.intimal.edu.my/2147/3/ij2025_16r.pdf Alphadio, Kouyate and Noor Asiah, Rashid and Fatima, Ahmed Mohamed (2025) Gamification and Reward Systems for Enhancing Student Involvement in Extracurricular Activities at Universities. INTI JOURNAL, 2025 (16). pp. 1-10. ISSN e2600-7320 https://intijournal.intimal.edu.my
spellingShingle L Education (General)
LB2300 Higher Education
QA75 Electronic computers. Computer science
QA76 Computer software
Alphadio, Kouyate
Noor Asiah, Rashid
Fatima, Ahmed Mohamed
Gamification and Reward Systems for Enhancing Student Involvement in Extracurricular Activities at Universities
title Gamification and Reward Systems for Enhancing Student Involvement in Extracurricular Activities at Universities
title_full Gamification and Reward Systems for Enhancing Student Involvement in Extracurricular Activities at Universities
title_fullStr Gamification and Reward Systems for Enhancing Student Involvement in Extracurricular Activities at Universities
title_full_unstemmed Gamification and Reward Systems for Enhancing Student Involvement in Extracurricular Activities at Universities
title_short Gamification and Reward Systems for Enhancing Student Involvement in Extracurricular Activities at Universities
title_sort gamification and reward systems for enhancing student involvement in extracurricular activities at universities
topic L Education (General)
LB2300 Higher Education
QA75 Electronic computers. Computer science
QA76 Computer software
url http://eprints.intimal.edu.my/2147/
http://eprints.intimal.edu.my/2147/
http://eprints.intimal.edu.my/2147/2/690
http://eprints.intimal.edu.my/2147/3/ij2025_16r.pdf