Assessing the Acceptance of Quizziz in 'Game Research and Society' Classroom: Impact on Perceived Readiness for Final Year Projects

This study is to explore the integration of a gamified quiz within the "Game Research and Society" classroom, focusing on its impact on student acceptance and readiness for their third-year final year projects. The research aimed to address the need to assess gamified educational tools...

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Bibliographic Details
Main Authors: Cheng, Kin Meng, Bong, Mei Fern, Lim, Zi Jie
Format: Article
Language:English
English
Published: INTI International University 2023
Subjects:
Online Access:http://eprints.intimal.edu.my/1839/
http://eprints.intimal.edu.my/1839/1/ij2023_68r.pdf
http://eprints.intimal.edu.my/1839/2/133

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